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What does it take to go from working at NASA to building a game like Godforge? In this episode, the team shares the reality of game development—from behind-the-scenes challenges to why launch day is one of the hardest moments for any studio. It’s an honest look at risk, failure, and what it really takes to ship a game today.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
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By Fateless GamesWhat does it take to go from working at NASA to building a game like Godforge? In this episode, the team shares the reality of game development—from behind-the-scenes challenges to why launch day is one of the hardest moments for any studio. It’s an honest look at risk, failure, and what it really takes to ship a game today.
Fateless is a dynamic game studio founded by passionate content creators Simon Lockerby (Hellhades), Dan Francis (Phixion), and Hisham Saleh (Sham). Our mission is to create community-driven, immersive RPG Hero Collector games that emphasize player agency, storytelling, and strategic gameplay. Join us as we share our journey from concept to launch and beyond.
Support the show