
Sign up to save your podcasts
Or


In this episode we take a close look at the online collectible card game 'Hearthstone', which is part of Blizzard Entertainment's 'Warcraft' franchise, and three research papers which study the game in relation to language and communication. Hosts Dr. Ibi and Dr. Joe cover topics including:
Contains some strong (and other types of) language.
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
Resources:
Arjoranta, J., & Siitonen, M. (2018). Why do players misuse emotes in Hearthstone? Negotiating the use of communicative affordances in an online multiplayer game. Game Studies, 18(2). Available here: https://gamestudies.org/1802/articles/arjoranta_siitonen.
Jacquin, J., & Xanthos, A. (2021). Evolution of linguistic complexity in Hearthstone: a resource and an example in linguistic game studies. Digital Scholarship in the Humanities, 36(4), 907-918. Available here: https://serval.unil.ch/resource/serval:BIB_FA8B6BCC9CA2.P001/REF.pdf
Robertson, W. (2020). Unspeakable puns: kanji-dependent wordplay as a localization strategy in Japanese. Perspectives, 28(4), 606-624. DOI: https://doi.org/10.1080/0907676X.2018.1548628.
'German translations messy since last update', forum thread: https://us.forums.blizzard.com/en/hearthstone/t/german-translations-messy-since-last-update/126281.
Hosted on Acast. See acast.com/privacy for more information.
By Ibi Baxter-Webb & Joe Baxter-Webb
In this episode we take a close look at the online collectible card game 'Hearthstone', which is part of Blizzard Entertainment's 'Warcraft' franchise, and three research papers which study the game in relation to language and communication. Hosts Dr. Ibi and Dr. Joe cover topics including:
Contains some strong (and other types of) language.
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
Resources:
Arjoranta, J., & Siitonen, M. (2018). Why do players misuse emotes in Hearthstone? Negotiating the use of communicative affordances in an online multiplayer game. Game Studies, 18(2). Available here: https://gamestudies.org/1802/articles/arjoranta_siitonen.
Jacquin, J., & Xanthos, A. (2021). Evolution of linguistic complexity in Hearthstone: a resource and an example in linguistic game studies. Digital Scholarship in the Humanities, 36(4), 907-918. Available here: https://serval.unil.ch/resource/serval:BIB_FA8B6BCC9CA2.P001/REF.pdf
Robertson, W. (2020). Unspeakable puns: kanji-dependent wordplay as a localization strategy in Japanese. Perspectives, 28(4), 606-624. DOI: https://doi.org/10.1080/0907676X.2018.1548628.
'German translations messy since last update', forum thread: https://us.forums.blizzard.com/en/hearthstone/t/german-translations-messy-since-last-update/126281.
Hosted on Acast. See acast.com/privacy for more information.