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In this episode we discuss the puzzle adventure game Blue Prince by Dogubomb. Hosts Dr. Ibi and Dr. Joe cover topics including:
Songs that are low-key about playing Blue Prince: https://open.spotify.com/playlist/6DbDTBrBK23NIV4u077vcx?si=d8ed31681e964979
Contains some strong (and other types of) language.
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
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In this episode we discuss a concept which has been important – but implicit – in many previous episodes: semiotics, or meaning-making through signs. Hosts Dr. Ibi and Dr. Joe cover topics including:
Contains some strong (and other types of) language.
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
Resources:
Blomberg, J. 2018. 'The Semiotics of the Game Controller', Game Studies, 18(2). https://gamestudies.org/1802/articles/blomberg
Chandler, D. 'Semiotics for Beginners'. https://www.cs.princeton.edu/~chazelle/courses/BIB/semio2.htm
Hawreliak, J. (2018). Multimodal Semiotics and Rhetoric in Videogames. Routledge. https://doi.org/10.4324/9781315159492
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In this episode we talk about our experience playing two language puzzle games, 'Chants of Sennaar' by Rundisc and 'Sethian' by Duang! Games, LLC . Hosts Dr. Ibi and Dr. Joe cover topics including:
Contains some strong (and other types of) language.
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
Hosted on Acast. See acast.com/privacy for more information.
In this episode we talk about the role of language in character design and world building. Hosts Dr. Ibi and Dr. Joe cover topics including:
Contains some strong (and other types of) language.
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
Resources:
Burrell-Kim, Danielle (2023). Stuttering Matt: Linguistic ableism and the mockery of speech impediments in video games. Game Studies, 23(2). Available here: https://gamestudies.org/2302/articles/burrellkim
Villanueva, Emily & Ensslin Astrid (2021). Divine intervention: Multimodal pragmatics and unconventional opposition in performed character speech in Dragon Age: Inquisition. In: Planchenault, G. & Poljak, L. (eds.) Pragmatics of Accents. John Benjamins Publishing Company, 205-228. Available here: https://bora.uib.no/bora-xmlui/bitstream/handle/11250/2993691/villanueva_ensslin_preprints.pdf?sequence=1
'Constructed Languages and Intuitive *~ Culture Feels ~*', forum thread. Available here: https://forums.obsidian.net/topic/63958-constructed-languages-and-intuitive-~-culture-feels-~/
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In this episode we take a close look at the online collectible card game 'Hearthstone', which is part of Blizzard Entertainment's 'Warcraft' franchise, and three research papers which study the game in relation to language and communication. Hosts Dr. Ibi and Dr. Joe cover topics including:
Contains some strong (and other types of) language.
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
Resources:
Arjoranta, J., & Siitonen, M. (2018). Why do players misuse emotes in Hearthstone? Negotiating the use of communicative affordances in an online multiplayer game. Game Studies, 18(2). Available here: https://gamestudies.org/1802/articles/arjoranta_siitonen.
Jacquin, J., & Xanthos, A. (2021). Evolution of linguistic complexity in Hearthstone: a resource and an example in linguistic game studies. Digital Scholarship in the Humanities, 36(4), 907-918. Available here: https://serval.unil.ch/resource/serval:BIB_FA8B6BCC9CA2.P001/REF.pdf
Robertson, W. (2020). Unspeakable puns: kanji-dependent wordplay as a localization strategy in Japanese. Perspectives, 28(4), 606-624. DOI: https://doi.org/10.1080/0907676X.2018.1548628.
'German translations messy since last update', forum thread: https://us.forums.blizzard.com/en/hearthstone/t/german-translations-messy-since-last-update/126281.
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In this episode we discuss our experiences of using language-learning apps. Hosts Dr. Ibi and Dr. Joe cover topics including:
Contains some strong (and other types of) language.
📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
Further resources:
Alvi, I. (2022). Gamification interaction features in language learning apps, brand engagement, and brand-consumer relationship quality. Journal of Content, Community and Communication, 15(8), 210-226. Available via: https://www.amity.edu/gwalior/jccc/pdf/june-2022-15.pdf.
Shortt, M., Tilak, S., Kuznetcova, I., Martens, B., & Akinkuolie, B. (2023). Gamification in mobile-assisted language learning: A systematic review of Duolingo literature from public release of 2012 to early 2020. Computer Assisted Language Learning, 36(3), 517-554. DOI: https://doi.org/10.1080/09588221.2021.1933540.
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In this episode we discuss Carl Muckenhoupt's challenging 'The Gostak'; a text-based adventure game in which the player has to decipher a gibberish version of English. Hosts Dr. Ibi and Dr. Joe cover topics including:
If you would like to play 'The Gostak' youself, you can do so on the Interactive Fiction DataBase: https://ifdb.org/viewgame?id=w5s3sv43s3p98v45#:~:text=The%20reference%20is%20to%20the,can%20be%20distimmed%20by%20a
Contains some strong (and other type types of) language.
📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
📚 Resources:
Ingraham, A. (1903). Swain school lectures. Open Court Publishing Company. Available at: https://archive.org/details/swainschoollectu00ingruoft
Ogden, C. K., & Richards, I. A. (1927). The Meaning of Meaning: A Study of the Influence of Language upon Thought and of the Science of Symbolism. Harcourt, Brace.
Tenielle Fordyce-Ruff, Tenielle. ‘Beyond the Basics: Transitive, Intransitive, Ditransitive and Ambitransitive Verbs’. The Advocate, Feb. 2015, p. 54-55. Available at: https://digitalcommons.csp.edu/cgi/viewcontent.cgi?article=1015&context=lawfaculty
Hosted on Acast. See acast.com/privacy for more information.
In this episode, we talk about the representation of real cultures in video games. Hosts Dr. Ibi and Dr. Joe discuss:
Contains some strong (and other type types of) language.
📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
📚 Resources:Â
Bardwell, Thomas. 2020. 'Why Do the Children in Assassin’s Creed Valhalla Have American Accents?'. URL: https://www.ccn.com/why-do-the-children-in-assassins-creed-valhalla-have-american-accents/
Moser, Cassidy. 2017. 'Ubisoft Discusses the Lack of French Accents in Assassin's Creed Unity'. URL: https://www.ign.com/articles/2014/09/15/ubisoft-discusses-the-lack-of-french-accents-in-assassins-creed-unity
Spencer-Oatey, Helen. 2008. Culturally Speaking. Culture, Communication and Politeness Theory. London: Continuum.
Williams, Raymond. 1976. Keywords: A Vocabulary of Culture and Society. Oxford: Oxford University Press.
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In this episode, we talk about social simulation in games, taking as our starting point Mitu Khandaker's talk ‘Thinking about people: Designing games for social simulation’. Hosts Dr. Ibi and Dr. Joe discuss:
Contains some strong (and other type types of) language.
📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
📚 Resources:Â
Jakobson, Roman. 1960. ‘Linguistics and poetics’. In T. Seboek (ed.) Style in Language, MIT Press, 350-377.
Available at: https://www.academia.edu/download/33061075/Jakobson_Eks_15_F12.pdf
Khandaker, Mitu. 2015 ‘Thinking about people: Designing games for social simulation’, Game Developers Conference, San Francisco.
Video available at: https://www.youtube.com/watch?v=haNy1kSHMt8&t=2591sÂ
Mathiot, Madeleine & Garvin, Paul L. 1975. ‘The functions of language: A sociocultural view’, Anthropological Quarterly, 48(3). 148–156. DOI: https://doi.org/10.2307/3316921
Searle, John R. 1975. ‘A taxonomy of illocutionary acts.’ In K. Gunderson (ed.) Language, Mind, and Knowledge, University of Minnesota Press, 344–369.
Hosted on Acast. See acast.com/privacy for more information.
In this episode we try to wrap our heads around the concept of 'ludemes'. Hosts Dr. Ibi and Dr. Joe discuss:
Contains some strong (and other type types of) language.
📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
📚 Resources:Â
Bojin, Nis. 2010. ‘Ludemes and the Linguistic Turn’. Futureplay '10: Proceedings of the International Academic Conference on the Future of Game Design and
Technology, Vancouver, 25–32. DOI: https://doi.org/10.1145/1920778.1920783Â
Browne, Cameron. 2021. ‘Everything’s a Ludeme. Well, Almost Everything’. Proceedings of the XIIIrd Board Game Studies Colloquium (BGS 2021), Paris.Â
Available at: https://sorbonne-paris-nord.hal.science/hal-03737317/document
Depaulis, Thierry. 2019. ‘On the Origins of the Word ‘Ludeme’ (French Ludème)’. In Browne et al.,
Foundations of Digital Archaeoludology. Report on Dagstuhl Research Meeting, Saarbrucken, 23–26. DOI: https://doi.org/10.48550/arXiv.1905.13516
Available at: https://arxiv.org/pdf/1905.13516
Koster, Raph. 2005. Conference notes for ‘A Grammar of Gameplay (Game Atoms: Can Games be Dia- grammed?)’. Game Developers Conference (GDC ’05), San Francisco. https://www.theoryoffun.com/grammar/gdc2005.htmÂ
Koster, Raph. 2006. 'A bit on how I think games work' https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/
Koster, Raph. 2006. Comment made March 7, 2006 at 2:44 pm
https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/#comment-3827
Koster, Raph. 2006. Comment made March 7, 2006 at 4:26 pm
https://www.raphkoster.com/2006/03/05/a-bit-on-how-i-think-games-work/#comment-3836
Parlett, David. 2006. ‘What’s a ludeme?’ https://www.parlettgames.uk/gamester/whatsaludeme.html
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From the publisher's feed
The podcast about games, language and culture. With hosts Dr. Ibi and Dr. Joe. Dr. Ibi has a Ph.D. in Linguistics and likes to play games. Dr. Joe has a Ph.D. in Media & Cultural studies, and…
📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
Hosted on Acast. See acast.com/privacy for more information.