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Help Request: How To Control URP Shader Graph Property From Bolt Visual Scripting? #Unity3D


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What is the proper way to Lerp between 0 & 1 for an exposed Shader Graph property using Bolt Visual Scripting?

I have an exposed 'Lerp' property in my #Unity3d URP Shader Graph. I have a "Toggle Unit" & a "Material Set Float Unit" in my Bolt Flow/Script Graph. They don't link up properly.

Do you have know eyes on a solution?

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