Henrik Carlsson's Blog

Henrik Carlsson's Blog

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Henrik Carlsson's Blog episodes

  • It’s been more than two weeks since I last wrote about my progress with the game. Back then I wrote a list of things to work on and I’ve been chipping away at it, to the point where all the bullets on that list is completed, save for one.

    • The enemy should have some kind of movement.
    • The enemy should be able to hurt the player. ✓
    • The players hp should be displayed in some way. ✓
    • Moving out of the action scene should transition back to the overworld. ✓
    • The should be some kind of permanence between the different scenes. ✓
    • Doing this project is still very enjoyable, to the point of it being the main thing I want to do if I get ten minutes to myself after the kids are down for the night. In reality that doesn’t mean much work per week but I will keep to the idea of at least one short programming session per week.

      http://blog.henrikcarlsson.se/wp-content/uploads/2026/02/epic_adventure.mp4

      (Yes, as previously stated this is very much a Zelda II rip-off.)

      0 min
    • Eftertanke
      (6 minutes 4 seconds)
      http://blog.henrikcarlsson.se/wp-content/uploads/2025/03/Eftertanke_DRAFT_1.mp3

      I’ve spent a large part of the day today making a generative piece of music, called ”Eftertanke”. The music itself is somewhat sad, but making it has made me very happy. I’m not sure what I’m going to do with it now, but I recorded a couple of minutes of it and have embedded it in this post.

      7 min
    • Bass Improvisation – 24th jan
      http://blog.henrikcarlsson.se/wp-content/uploads/2024/01/Bass-Improvisation-24th-jan.mp3

      A improvised something-something (a song?) that I made yesterday on bass guitar and modular synth.

      5 min

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