Hest

Hest

By Ivy ReeseTechnology
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Hest episodes

  • 17 • requestAnimationFroop
    Most games, and game-like software, use a constantly-running main loop to handle input, update their internal state, and produce an ever-changing result for the user. With Hest I'm taking a different approach, designed to reduce the idle power consumption to a minimum.
    16 min
  • 16 • Pluggable Dog
    Zdog: https://zzz.dog
    Also — looking back on this episode after the fact (a few weeks after recording it, having spend the past few weeks thinking more about rendering), my thoughts on what would make for the best approach have changed. I'm already trying a new prototype with a different approach. This should serve as a reminder to myself (and such constant reminders are needed) that I ought to be very careful about speaking with undue certainty. I like to say that something *will* happen, when actually I just plan to attempt it, assuming my plans don't change. Of course, my plans always change. But that's the point of this podcast — it documents an ongoing design process. It's all talk of plans punctuated by small spurts of progress.
    15 min
  • 13 • Begin Third Batch
    My blog post about different approaches to rewind: https://ivy.boo/hest/time-travel
    Enso: https://enso.org
    Places to contact me with feedback: https://ivy.boo#contact
    20 min
  • 12 • Not the Goal
    Caution: This episode may qualify as ASMR content. It might also qualify as irritating, sophmoric philosophizing. But as the previous few episodes have run aground on the muddy bank of the design space, I'm marking the occasion by establishing firmly that WHILST PERFECT IS NOT THE POINT, NOR IS GOOD. And now that that's out of my system, we're going to (in the upcoming episodes) jump back to the center and venture outward along an entirely new axis. Though that Ira Glass quote is fucking fire, hey?
    17 min

About Hest

From the publisher's feed

Ivy Reese thinks out loud about the design of his esoteric graphical programming system.