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Today we're going to talk about this presentation from the Game Developers Conference 2024, where Kosuke Tanaka y Takashi Komada from Tango Gameworks dive into how they adapted UnrealEngine's renderer to achieve the caracteristic style of their game Hi-Fi RUSH, providing modern 3D graphics features running at 60fps at native resolution.
Full presentation:
https://youtu.be/gdBACyIOCtc?si=RhUjTV-VuHBTfy6b
By Jacobo RíosToday we're going to talk about this presentation from the Game Developers Conference 2024, where Kosuke Tanaka y Takashi Komada from Tango Gameworks dive into how they adapted UnrealEngine's renderer to achieve the caracteristic style of their game Hi-Fi RUSH, providing modern 3D graphics features running at 60fps at native resolution.
Full presentation:
https://youtu.be/gdBACyIOCtc?si=RhUjTV-VuHBTfy6b