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Video games are arguably the antithesis of nature; highly constructed worlds, synthetic, inorganic. If you grew up gaming, you may recall grown-ups telling you to shut down the console, go outside, and touch some grass.
These days, though, touching grass isn’t something you have to do outside. As gaming has grown into a 200 billion dollar industry, the boundary between screen and soil has muddied. New technologies and types of play are getting gamers ever-closer to the experience of real nature. And yet, in a kind of weird feedback loop, those same technologies and types of play meant to simulate nature are now changing the real thing in ways that could outlast us all.
Special thanks to Samuel Åberg, Alex Beachum, Tracy Fullerton, Will Matthee, Kelsey Myers, and Mike Rougeau.
By WBUR4.1
26092,609 ratings
Video games are arguably the antithesis of nature; highly constructed worlds, synthetic, inorganic. If you grew up gaming, you may recall grown-ups telling you to shut down the console, go outside, and touch some grass.
These days, though, touching grass isn’t something you have to do outside. As gaming has grown into a 200 billion dollar industry, the boundary between screen and soil has muddied. New technologies and types of play are getting gamers ever-closer to the experience of real nature. And yet, in a kind of weird feedback loop, those same technologies and types of play meant to simulate nature are now changing the real thing in ways that could outlast us all.
Special thanks to Samuel Åberg, Alex Beachum, Tracy Fullerton, Will Matthee, Kelsey Myers, and Mike Rougeau.

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