Ocarina of Time was a drastic shift in the series, introducing 3D graphics, deeper storytelling, developed characters and NPCs, an omnipresent villain, and adult Link. Tanner and Tyson delve deeper into each of these topics to try and pinpoint why this game was an absolute bombshell on the Zelda fandom.
The new-and-improved 3D capabilities allowed the developers to achieve a new level of worldbuilding. The regions of Hyrule felt more realistic, and the inspired music that harmonized with each location made them truly immersive. The Child Link portion of the game was intentionally slower to force players to walk through several major areas of Hyrule, creating the opportunity to interact with the characters and soak up the amazing 3D world. The dungeons and puzzle solving were also more developed, opening the door to fan theories and Easter eggs like never before.
The villain of this game, Ganondorf, was present from just after completing the first dungeon. In previous games, the villain was more distant, even to the point where you didn't meet them until the very last battle of the game. But in Ocarina of Time, Ganondorf frequently confronts Link, and his presence is felt through the dungeons, the characters in Hyrule, and his devastation of Castletown Market. This made the conflict with evil more personal and more invigorating, especially after he kidnaps Zelda right in front of you. This culminates in a more satisfying victory upon completion of the game.
Characters in this game were more engaging due to the combination of 3D animation and backstories. Even Link himself was given a backstory that allowed us to see his growth into the Hero of Time. We were also introduced to Adult Link, a fully matured hero that starkly contrasted the child featured in all past Zelda titles, and this archetype of Link would continue in future games.
All-in-all, this game will always be considered one of greatest games of all time. It is a fantastic combination of 3D graphics, music, storytelling, worldbuilding, character development, and culture. The video game elements it introduced have cascaded into all the Zelda titles that have come after it, and its legacy will continue to spread as the series continues to develop.
References:
Link: The Faces of Evil, Philips Interactive Media (for the CD-i), 1993
This episode is rated Casual. Discussion topics are intended for those who have played the games and are familiar with the stories, gameplay, and lore. There’s will also likely be spoilers to those who haven’t played through the games. We recommend spending a couple hours playing the games from this episode before listening.
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