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The party follows Weaving to his home and learns a deep secret about him. Further preparations are made for the coming conflict with the leadership of Thorneworth
While pausing to stop and fix their engines, the party ventures into the mysterious town of Thorneworth.
Our annual Halloween episode sees the party having to deal with a nuisance at the Gnome House and leads to the party discovering long lost allies and squaring off with deadly foes.
The party makes their departure from Shadowshaper Mines but a storm forces them to make an emergency stop. A surprise pull from the deck of many things causes a very exciting moment!
The party was in a very silly mood while recording this episode. Meeting various residents of the town near Shadowshaper Mines, the party learns more of what lies before them in their quest.
The party tries to get to Eclipse before Norrix can unleash terrible magic against him.
The party explores the cloning facility and encounters the Council. During their journey, they learn a great deal about underlying plans and the role which the Council has played in shaping the future of Zespium.
The party follows the path to the cloning facility controlled by the Council. Upon gaining entrance, the party learns of the mission of the Council and the staff who are working on the project.
The party meets survivors of Shadowshaper Mines and uncovers a troubling truth about what is happening to those unfortunate residents who get caught outside.
From the publisher's feed
A DnD podcast where we are figuring out how to podcast while also playing through a homebrew DnD campaign. This podcast is not for learning the rules of DnD, more about listening to some friends go…