
Sign up to save your podcasts
Or


The party tries to get to Eclipse before Norrix can unleash terrible magic against him.
The party explores the cloning facility and encounters the Council. During their journey, they learn a great deal about underlying plans and the role which the Council has played in shaping the future of Zespium.
The party follows the path to the cloning facility controlled by the Council. Upon gaining entrance, the party learns of the mission of the Council and the staff who are working on the project.
The party meets survivors of Shadowshaper Mines and uncovers a troubling truth about what is happening to those unfortunate residents who get caught outside.
The party charts their course towards the Enfer Desert where the mysterious beings who reside there impact the journey of the party.
The party debates their next course of action to destroy Darkness in Zespium and departs from Penwin Harbor.
The party returns to Penwin Harbor to determine their next course of action. The Crabhammer gains a new captain.
A desperate escape from the Mayvar, aboard the Crabhammer, leaves the party in a perilous situation.
The party attempts to escape from a horde of Myvar and discover a mysterious hallway within the castle.
From the publisher's feed
A DnD podcast where we are figuring out how to podcast while also playing through a homebrew DnD campaign. This podcast is not for learning the rules of DnD, more about listening to some friends go…