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Chris Redfield is back, baby! And so is Hot Zombie Summer in our first episode on Resident Evil 5.
As is the case in HZS fashion, this is our episode-before-the-gameplay episode. So we spend the majority of our conversation chatting about RE5âs development (and what was left on the proverbial cutting room floor) as well as breaking down the gameâs cast of characters and gameplay mechanics. We also debut a brand-new segment of the podââCritical Hit or CHtBSotBM?â Whatâs this acronym stand for? Youâll have to tune in to find out!
Also, be sure to keep an ear out for mention of why it sucks when corporate chodes introduce video games at game shows, some Ben Franklin slander, detailed speculation as to who came up with the phrase âLess is More,â and highlighting the RE franchiseâs first team, all-deceased helicopter pilots.
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Time Stamps:
0:00-13:01 â Introduction to Resident Evil 5
13:02-47:12 â Development: The western-ification of Japanese video games in the late 2000s; discarded set pieces, characters, and ideas; big studio production; thematic and narrative throughline; the horniness of the development team; the RE4-RE5 (dis)connection; and miscellany
47:13-1:01:55 â âIs RE5 racist?â
1:01:56-1:28:52 â âOzwell that ends wellâ AKA Getting to know the characters of Resident Evil 5
1:28:53-1:51:05 â âTom Clancyâs Resident Evil 5â: Gameplay dynamics ft. military shooter stylings, co-op partners, and ditching the attachĂ© case
1:51:06-End â Wrap-up and outro
**
Shoutout to, uh, Capcom, who authored the book The Art of Resident Evil 5 and produced the documentary The Making of Resident Evil 5, both of which we consulted during this podcast. Big props as well to Michael Everette Hensley, the composer of our podcast theme music.
The Art of Resident Evil 5: https://residentevil.fandom.com/wiki/The_Art_of_Resident_Evil_5
The Making of Resident Evil 5: https://www.youtube.com/watch?v=lks2E2jQO4U
This is our first of five episodes about Resident Evil 5. New episodes will be released Wednesdaysâevery two weeks.
Feel free to give us a like, share, or review; thanks for listening!
Spoilers ahead! We go in depth on Zach Cregger's third feature length film, discussing the plot, the effects, the performances, and the survival horror vibes of Resident Evil (2026).
Thanks for listening and check out our regular episodes premiering every two weeks!
We are back with a special episode of Hot Zombie Summer featuring our first ever guest! We welcome fellow RE4 superfan Mark from Brain Reaction Trivia for a free-wheeling discussion of this seminal game.
Time Stamps
0:00-18:30 Intro and Nostalgia
18:30-26:07 Gameplay Discussion
26:07-38:17 Story Discussion
38:17-50:22 RE4: The Movie Stuntcasting
50:22-1:02:32 Favorite Little Details/Moments
1:02:32 - End Final Thoughts and Legacy
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Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.
We will be back in two weeks as we begin our deep dive of Resident Evil 5.
Thanks for listening and follow Brain Reaction Trivia on Instagram!
But wait, there's more! We return for part 5 of our series on OG Resident Evil 4. We discuss the bonus content of the RE4 PS2 port (and subsequent editions) including Separate Ways, Assignment Ada, and the Mercenaries minigame. We also discuss Uber drivers, Biz Markie, and look into what the Black Eyed Peas have been up to lately.
Time Stamps:
0:00-11:49 Cold Open
12:40-19:50 Episode Overview
19:50-41:55 Separate Ways Village Area
41:55-52:35 Separate Ways Castle Area
52:35-1:14:36 Separate Ways Gunboat/Island Area
1:14:36-1:17:40 Separate Ways Wrap-up
1:17:40-1:23:15 Assignment Ada and Mercenaries
1:23:15- End Final Thoughts (plus a Black Eyed Peas check in)
**
Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.
This is our fifth of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdaysâevery two weeks.
Feel free to give us a like, share, or review; thanks for listening!
In episode four of six on Resident Evil 4 (2005), Keith and Logan wrap up the main game with their foray into the gameâs island area. The co-hosts critically reappraise this final portion of the game and, in doing so, talk revolutionary and leather daddy ganados, what the average garage door speed was in 2005, why Sadler wishes he was blogging, whether or not Ada is a 1.5 agent, and how Capcom made RE4 a stealth sequel to Nintendoâs Wave Race series.
More germane to gameplay, this episode centers both Leon x Krauser fights (QTE knife battle and the Legends of the Hidden Temple fetch quest) as well as the endgame showdown with none other than Osmund Saddler, albeit in mutated scorpion form. Keith and Logan also ask if a degenerated regenerator (AKA the gameâs Iron Maiden enemy) is just a generator.
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Time Stamps:
0:00-7:13 â Intro, reflecting on The Green Knight and the films of David Lowery, and an overview of the island
7:13-21:50 â Island Ch. 5-1: Storming the island, why regenerators are scary, RE4âs claw machine minigame, and reuniting with Ashley
21:51-32:24 â Island Ch. 5-2: Paper planes and lipstick kisses; Ashley drives a dumptruck; Las Plagas mind control; and âOur Plan,â in which Sadler explains everything on a scrap of paper
32:25-1:12:33 â Island Ch. 5-3: Fighting âItâ AKA U3, Krauser, Krauser, Krauser! (and Ada), âEnough talk; die, comrade!â, casting back to Kim Jong Un, and big spoilers for Alex Garlandâs Civil War
1:12:34-1:25:53 â Island Ch. 5-4: The return of celebrity / pop culture imitations, the life and death of Mike the helicopter pilot, and the gnarly nature of the Plagas removal machine
1:25:54-End â The Final Chapter: âWould you watch Leon in a Forrest Gump-style movie?â, final fight with Sadler, rocket launcher echoes of RE2, and wrapping up the base game
**
Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.
This is our fourth of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdaysâevery two weeks.
Feel free to give us a like, share, or review; thanks for listening!
Weâve âjacked da lineâ with this episode of Hot Zombie Summerâthis time focusing on the Resident Evil 4âs (2005) castle.
Keith and Logan make the case for why the Castle of the 8th Castellan is the best area of the game, narrating their playthrough experiences with castle sieges, double Garrador fights, madcap mine cart action, and Crash Bandicoot-style running from a giant RamĂłn Salazar statue. The hosts also detail vital lore-building memos, recount memorable dialogue from this section, and explain why the castleâs sewer portion actually doesnât suck.
Other topics you wonât want to miss include:
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Time Stamps:
0:00-5:14 â Introductory banter and why weâre so high on the castle
5:15-29:14 â Castle Ch. 3-1: Entering the castle, Leon says âNo thanksâŠbroâ to Salazar, Water Room fight, and Ashley getting kidnapped (again) Saturday morning cartoon-style
29:15-1:01:43 â Castle Ch. 3-2 and 3-3: Digressions about LOST and The Bear, whether or not Toad from Mario is a minor, why the hedge maze is reminiscent of The Sims, flirty fighting with Ada, and the last thing Luis Sera hears in his life is his name being mispronounced by Leon
1:01:44-1:34:55 â Castle Ch. 3-4 and 4-1: Why playing as Ashley works; lava rooms, king and queen grails, and breaking news alert memos; Las Plagas armadura fight; âYour right hand comes off?â / âDie, you worm!â; and how putting a Verdugo sticker on the fridge would have been like a video game trophy in 2005
1:34:56-1:51:42 â Castle Ch. 4-2, 4-3, and 4-4: A bizarre introduction to Jack Krauser, the castleâs underground, Dos Gigantes, clock tower enemy rush sequence, and Salazar boss fight
1:51:43-End â Wrapping up: Why speedboats were big in the 2000s, Logan recalls a body swapping story from 6th grade, and previewing the island for our next episode
**
Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.
This is our third of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdaysâevery two weeks.
Feel free to give us a like, share, or review; thanks for listening!
Resident Evil 4 + summer in the Western Hemisphere = Hot Zombie Summer is in full swing! Weâre back with episode two on RE4 (2005), and this time, weâre actually talking about gameplay in this playthrough of the village.
After chatting about RE4âs initial scene setting, namely what happened to Umbrella and why Leon is in rural Spain, we talk through the major areas of the villageâranging from the first, iconic set piece to Del Lago to the end-chapter Bitores MĂ©ndez fight.
Shenanigans ensue as Keith and Logan not only praise the gameâs aesthetics and more action-oriented tone but also break down why arms dealer plushies would be bad, reflect on the Shinzo Abe assassination, and examine the place of socialist wellness coordinators and infinite harpoon technology in the world of Resident Evil. Just as critically, the hosts make the case for why the ESRB shouldâve rated RE4 âM for Matureâ on account of smoking and giant dongs.
**
Time Stamps:
0:00-3:40 â Introduction and how Resident Evil 4 is kind of like The Fast and the Furious
3:41-25:18 â Opening cinematic and narrative; first encounter with the Ganados; RE4 control scheme; aesthetics and atmosphere of village
25:19-49:10 â Village Ch. 1-1: First set piece, casting Leonardo DiCaprio as Leon and Matt Damon as Sadler, and meeting Luis and MĂ©ndez
49:11-1:15:26 â Village Ch. 1-2 and 1-3: âWhat are you buying?â, Ganado hierarchies and politics, Del Lago boss fight, and RE4âs memo problem
1:15:27-1:52:59 â Village Ch. 2-1, 2-2, and 2-3: El Giganteâs Hulk jorts, rescuing Ashley, why Sadler probably turned to Kickstarter in the 2023 Remake, siege defense sequence with Luis and Ashley, and the MĂ©ndez boss fight
1:53:00-End â Wrapping up and previewing the castle for next episode
**
Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.
This is our second of six episodes about Resident Evil 4 (2005). New episodes will be released Wednesdaysâevery two weeks.
Feel free to give us a like, share, or review; thanks for listening!
It's our first episode on Resident Evil 4 and it's a doozy! We have a lot to talk about covering the development and release of the game, as well as the characters, gameplay changes, and our personal experience with this seminal action horror classic.
Time Stamps
0:00-4:25 â Intro and Personal Memories
4:25-37:56 â Development Notes and History
37:56-47:45 â Release
47:45-1:40:08 â Cast of Characters
1:40:08-end â New Mechanics
Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.
We'll be back in two weeks to dive into the gameplay and story of the first main area of the game, The Village.
We wrap up our discussion of Resident Evil Ă, covering the final areas of the game, the Queen Leech fight, and the bizarre ending cinema. Finally, we discuss the game's legacy and what we would like to see (or not see) in a remake.
Time Stamps
Intro and Laboratory: 0:00-15:25
The Factory/Sewer: 15:25-38:02
Leech Fun Facts: 38:02-48:39
Final Boss and Ending Cinemas: 48:39-54:35
Final Thoughts, Legacy, and Remake Talk 54:35-End
Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.
We'll be back in two weeks and it's a big one as we'll be starting our long form discussion on Resident Evil 4. Thanks for listening!
We are back with part 2 of Resident Evil Ă! In this episode, we dive into the first major gameplay section of the game with the Umbrella Torture,,,uhhhh,,,Training Facility, the Basement, and the Church. We also discuss our feelings on Catholicism, Deadpool vs. Wolverine, and the Magic Mike trilogy. Enjoy and check out part one here: Resident Evil Ă: âOops! All T-Virusâ | Podcast Episode on RSS.com
Time Stamps:
0:00-5:20 Intro and Latin Class
5:20-38:08 Umbrella Training Facility
38:08-1:01:05 The Basement
1:01:05-1:10:40 Escape/The Bat Fight
1:10:40-End Outro on Movies and Bumper Stickers.
Shoutout to Alex Aniel, whose book Itchy, Tasty: An Unofficial History of Resident Evil, we consulted during this podcast. Another shoutout to Michael Everette Hensley, the composer of our podcast theme music.
We'll be back in two weeks with our next Resident Evil Ă podcast episode. Thanks for listening!
From the publisher's feed
Join co-hosts Keith and Logan for this biweekly podcast in which they replay and discuss the mainline entries in Capcom's Resident Evil series as released in chronological order. đïž âŁïžâŠ
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