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If you’ve been stuck in tutorial hell, overwhelmed by conflicting advice, or just can’t seem to finish your games — this episode is for you.
I break down the 3-phase system I built to actually get good at game development. It’s the same roadmap I used to teach myself — and now teach my students — based on how legends like John Carmack and John Romero became great.
You’ll learn:
Whether you want to land a studio job, build a portfolio, or publish your first Steam game — this system works. And it starts with finishing your first game.
Support the show
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
If you’ve been stuck in tutorial hell, overwhelmed by conflicting advice, or just can’t seem to finish your games — this episode is for you.
I break down the 3-phase system I built to actually get good at game development. It’s the same roadmap I used to teach myself — and now teach my students — based on how legends like John Carmack and John Romero became great.
You’ll learn:
Whether you want to land a studio job, build a portfolio, or publish your first Steam game — this system works. And it starts with finishing your first game.
Support the show
Want to learn game dev? https://www.skool.com/tenth-legion-games/about