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John Romero, co-creator of DOOM, Quake, and one of the most influential designers in FPS history, sat down with me for a deep conversation on game design, learning game development, indie dev mistakes, Unreal vs Unity, core loops, fun vs emotion, scoping projects, level design philosophy, and more.
If you're learning game dev, or already building, this interview is packed with hard-earned wisdom from one of the most important designers in gaming history.
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Want to learn game dev? https://www.skool.com/tenth-legion-games/about
Most new game devs rush to release their first game on Steam.
But without a foundation, your dream project will collapse before it ever gets off the ground.
In this video, I break down what a real game dev foundation looks like, not theory, not hype, but the practical steps every developer should take before chasing Steam releases, success stories, or marketing tips.
If you’re serious about becoming a long-term developer (not a one-hit wonder), this is where to start.
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Want to learn game dev? https://www.skool.com/tenth-legion-games/about
Steam isn’t the only path for indie game developers. In this video, I break down 7 different game dev paths, from major Steam releases to smaller games, studio work, freelance, tools, and more.
Whether you want to go full indie, build a studio, or join an established team, this guide will help you understand which route fits your goals and skills best.
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Want to learn game dev? https://www.skool.com/tenth-legion-games/about
If you’re just starting game dev, chasing a Steam release now is the wrong path. This video breaks down why “Steam-first” advice sets beginners up for burnout—and what to do instead: build real skills, make small projects, and enjoy the craft so you’re actually ready when it’s time to go commercial.
You’ll learn:
Why survivorship bias warps “make a Steam game” advice
The skill stacks you should build before worrying about sales
How to avoid burnout and stay in the game for years
A practical first-year approach that compounds
Support the show
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
Everyone says “pick a streamable genre” and chase what’s hot on Steam. I disagree. As indie devs (especially solo devs), genre should be the last thing on your mind. Make the game you want to play, scope it to your skill level, and you’ll build faster, have more fun, and actually finish.
In this video I break down why “genre doesn’t matter,” how genres came after games, why chasing the latest hit is a trap, and a simple exercise to identify what’s genuinely fun for you as a player, then turn that into a shippable plan.
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Want to learn game dev? https://www.skool.com/tenth-legion-games/about
If you’ve been stuck in tutorial hell, overwhelmed by conflicting advice, or just can’t seem to finish your games — this episode is for you.
I break down the 3-phase system I built to actually get good at game development. It’s the same roadmap I used to teach myself — and now teach my students — based on how legends like John Carmack and John Romero became great.
You’ll learn:
Whether you want to land a studio job, build a portfolio, or publish your first Steam game — this system works. And it starts with finishing your first game.
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Want to learn game dev? https://www.skool.com/tenth-legion-games/about
If you're stuck in tutorial hell, overthinking every project, or just can't seem to finish a game — this episode is for you. I'm breaking down 13 raw, no-fluff tips from my own journey (and from coaching students) to help you build real skill, stay consistent, and actually get better at making games.
This isn’t surface-level advice. These are the truths most devs won’t tell you — the hard lessons that separate the dabblers from the finishers.
📌 Whether you're just starting out or trying to level up, this is the ultimate guide to finally making progress in game dev.
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Want to learn game dev? https://www.skool.com/tenth-legion-games/about
What if you could publish 3 games in under a month — with no prior game dev or coding experience?
In this episode, I break down how one of my students did exactly that using the systems I built after going from high school teacher to professional software engineer. You'll hear the full story behind the framework, why most advice out there just keeps beginners stuck, and how to escape the tutorial loop for good.
We’ll talk about:
- Why most game dev content leads to burnout
- What actually helps you finish games (even as a total beginner)
- The structure behind publishing your first game fast
- How to build momentum and confidence early
🎮 Want to finish your first game in 7 days?
Join the private community: https://www.skool.com/tenth-legion-games/about
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This podcast is for new and aspiring indie devs who are tired of the fluff and ready to actually build something. No buzzwords. No hype. Just real structure and real results.
Support the show
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
In this episode of GameDev Trenches, we dive deep into one of the most debated topics in indie game development: coding vs visual scripting. Do you really need to learn how to code to make games? I share my perspective as a professional software engineer and break down the pros and cons of both approaches — from the power and flexibility of traditional coding to the rapid prototyping capabilities of tools like Unreal Blueprints and Unity Playmaker.
We also talk about how learning to code can literally rewire your brain, the best way to start (hint: it’s not studying for weeks), and how breaking down complex systems is the real key to progress. Plus, I share how AI is changing the game — and why refusing to learn it could leave you behind.
Whether you're intimidated by programming or unsure which path to take, this episode will help you figure out what works best for you — and how to keep moving forward no matter what.
Support the show
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
Why Game Art Feels Impossible (and What to Do About It)
Welcome back to GameDev Trenches. In this episode, we dive headfirst into one of the biggest struggles for indie devs: game art.
Whether you’re a coder who dreads drawing, or an artist who fears modeling, you’ll find out why art is such a sticking point — and what you can actually do about it. We cover:
This is the no-BS talk for devs who just want their game to look decent without spending 3 years learning Blender.
Support the show
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
From the publisher's feed
Game Dev Trenches is the brutally honest podcast for indie devs learning how to actually make games — without the fluff. I’m Louis DeSimone — a self-taught professional software developer…