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John Romero, co-creator of DOOM, Quake, and one of the most influential designers in FPS history, sat down with me for a deep conversation on game design, learning game development, indie dev mistakes, Unreal vs Unity, core loops, fun vs emotion, scoping projects, level design philosophy, and more.
If you're learning game dev, or already building, this interview is packed with hard-earned wisdom from one of the most important designers in gaming history.
Support the show
Want to learn game dev? https://www.skool.com/tenth-legion-games/about
By Louis DeSimoneJohn Romero, co-creator of DOOM, Quake, and one of the most influential designers in FPS history, sat down with me for a deep conversation on game design, learning game development, indie dev mistakes, Unreal vs Unity, core loops, fun vs emotion, scoping projects, level design philosophy, and more.
If you're learning game dev, or already building, this interview is packed with hard-earned wisdom from one of the most important designers in gaming history.
Support the show
Want to learn game dev? https://www.skool.com/tenth-legion-games/about