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Our topic today is something that you may not have experienced as a DM, since it is a very specific type of adventure mechanic. But, with the right party and right campaign, it could be a new, fun experience for you and your players. Namely, today we are talking about building a stronghold. Or, you might call it your base, your homestead, your castle. Heck, you could even go The Swiss Family Robinson route and make it a treehouse. Whatever it is specifically, in the end it is a place for your players’ characters to call home. Let's learn about it!
Also, if you'd like to get your own Magic Mind subscription, go to magicmind.com/dungeonmaster and use code dungeonmaster20
Mentioned in this episode:
Brought to you by Session 0 Studios
Visit session0studios.com for more information.
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So a little bit of a spoiler alert. We’re building an army.
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Give Us a Rating and Review
You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.
Welcome back to How to Be a Better DM.
This is a special bonus episode.
In today's episode we give you Episode 2 of the Pact and Boon actual play D&D show.
If you want to subscribe to the show, check out session0studios.com/pactnboon
Mentioned in this episode:
Brought to you by Session 0 Studios
Visit session0studios.com for more information.
Join Our Discord
So a little bit of a spoiler alert. We’re building an army.
Discord
Give Us a Rating and Review
You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.
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Welcome back to How to Be a Better DM.
In honor of the release of our newest podcast, The Pact and Boon (session0studios.com/pactnboon/) we are releasing the first episode of that show on this podcast today.
Pact and Boon is an Actual Play 5e D&D podcast and we are so excited about it. Go and check out the rest of the episodes that are out right now (a total of 4 episodes right now).
If you come back tomorrow you'll get to hear episode 2 on this show of the Pact and Boon.
Mentioned in this episode:
Brought to you by Session 0 Studios
Visit session0studios.com for more information.
Do You Want to Earn some Money?
🎲 Want to Earn Some Extra Gold?
Add the Magic of Sound to Your Gameplay
When you set the scene you need to tap into the five senses. When it comes to sound one of the best ways to do that is with music, sound effects, and ambience. That’s why we’ve teamed up with Monument Studios.
Monument Studios
Give Us a Rating and Review
You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.
Do you dream of trying out being a dungeon master, but are unsure of yourself or your abilities? Do currently DM but wish some parts of it weren’t as hard or complicated? Today’s episode is filled with 20 tips to help you skip some of the mistakes that we’ve made in our DMing journey. With these tips, you can gain the confidence to DM like you never have before. More importantly, with these tips, you’ll know that you are a good DM right now and that with some practice you can get even better.
TLDR:
The tips can be boiled down into a couple of META tips:
Feel free to read the tips below, or read the full episode transcript if you want to dig in deeper.
The tips:
Mentioned in this episode:
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Give Us a Rating and Review
You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.
Do You Want to Earn some Money?
🎲 Want to Earn Some Extra Gold?
Brought to you by Session 0 Studios
Visit session0studios.com for more information.
Have you ever wanted to go to that cool game store down the road and play a fun game of D&D but are maybe somewhat shy and nervous about being a DM in a public place?
Wouldn't you like the ability to DM in any place at any time?
Today we are going to walk you through some tips on how to manage yourself in those public places and how to make sure it's fun for you and your players every single time!
This is How to Be a Better DM. Today, Justin, Tanner and Cayden sit down with Tavern Keeper Andrew Ashby from https://www.wegeektogether.org/.
Here's what we talked about:
We enjoyed today's episode so much and want you to check out We Geek Together.
Make sure to get your seat for the upcoming Dead Wars event (the world record breaking D&D game that's coming up, yeah you should be there!). Go to https://www.thedeadwars.com/ and get your seat!
Mentioned in this episode:
Brought to you by Session 0 Studios
Visit session0studios.com for more information.
Save time with Roll and Play Press
Save yourself some precious time with Roll and Play Press.
Do You Want to Earn some Money?
🎲 Want to Earn Some Extra Gold?
Give Us a Rating and Review
You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.
Thanks for tuning in today! Today's show was hosted by Cayden Ottley, and focuses on (in our opinion) the best online resources to help create a more immersive experience for your players. Here are the links to all of the websites mentioned in the episode:
All of these resources except Monument Studios are free. And let's be honest, $4.99 is a steal for what monument studios is offering. I hope you can put these to good use!
Mentioned in this episode:
Brought to you by Session 0 Studios
Visit session0studios.com for more information.
Give Us a Rating and Review
You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.
Do You Want to Earn some Money?
🎲 Want to Earn Some Extra Gold?
Save time with Roll and Play Press
Save yourself some precious time with Roll and Play Press.
Welcome to How to Be a Better DM!
Do you ever see your players losing interest halfway through a quest, a dungeon, or an NPC conversation? Well, they may be bored, which means you should learn to speedrun certain plot point and encounters for the sake of your players' fun.
Tanner discusses when to shorten, speed up, or cut out certain parts of your well-planned sessions, and how to do it effectively.
Mentioned in this episode:
Give Us a Rating and Review
You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.
Start Leveling Up As a DM
Wouldn’t it be nice to gamify your dungeon master abilities?
Level Up Guide
Add the Magic of Sound to Your Gameplay
When you set the scene you need to tap into the five senses. When it comes to sound one of the best ways to do that is with music, sound effects, and ambience. That’s why we’ve teamed up with Monument Studios.
Monument Studios
Brought to you by Session 0 Studios
Visit session0studios.com for more information.
How to Write a DND Heist One Shot
Welcome back to How to Be a Better DM, I’m your mastermind for today, Justin Lewis, and you’re here with me to learn how to tell better stories for yourself and your friends as you DM sessions of Dungeons and Dragons 5e. aHow to Be a Better DM is presented to you by Session 0 Studios, D&D podcasts and shows to sate your ever deepening hunger.
I’m excited for today’s show because it’s actually something that I’ve been working to improve personally. I’ll explain a little later in today’s show, but I’m really excited to get into today’s show. Before we do, I don’t know who needs to hear this, it’s probably you, the DM listener that I’m currently pointing at, but you need to hear this.
You’re doing wonderfully. You may think you aren’t a great DM or you may have had a session recently that was less than encouraging, but know that you are doing well. First of all, most players could never do as well as you are as a DM. Second, being a DM is hard and it is a skill that requires practice. You’re doing splendidly so don’t give up.
Now, I hope that wasn’t too sappy for you because today we are going to talk about doing a DND Heist One Shot!
Why Do One Shots at AllBefore we talk about heists, I want to take a moment and talk about why you would even consider doing a one shot. Back on episode 82, https://session0studios/captivate-podcast/reserve-1/, we talked about 10 reasons why you should one shots. Let me just summarize one of the points and also explain why this particular topic appeals to me. You see, with one shots you can try new mechanics, and new scenarios that might be intimidating to pull off in your actual campaign. Doing one shots challenges you.
Why Do a Heist One ShotNow the next question is why you should do a heist one shot?
Well the first answer is that, it’s fun. Think about all of the heist movies you’ve seen. There’s the Italian Job. Oceans 11, 12, 13 and so on, Army of Theives (which if you’ve seen, then in our upcoming live play Show, Calignos, the character played by Tanner Weyland, my cohost on this podcast, resembles the main character of Army of Thieves so much it’s delightful).
The list of fun movies is endless.
The second reason is that I think a heist, more than other types of one shots, is somewhat more technically challenging. Let me explain. In order to make any particular one shot as good as it can be, there requires a certain level of believability. You must also strike a balance of difficulty. If the crown jewel of Tethrezrembot is only moderately difficult to steal, then your party will likely think the one shot was more a joke than an actual challenge.
To that end, the thing that the party is trying to heist has a perceived value proportional to the difficulty of stealing that object. That means if the party is to believe the value of the target, then the defenses need to be difficult and believable. Also the party will want a sense of accomplishment.
Original Characters or New Characters?So the first question you need to ask when doing any one shot is whether or not it will be canon in your campaign or not, and whether or not your players will create new characters. These are generally two separate questions.
For example, in my current campaign, I am planning an extra special one shot for my players. This is a spoiler so if any of my players are listening please stop listening. In my campaign the BBEG is named Dreamtaker, and he was a very powerful Fey Creature who was split into pieces in order to be stopped previously. The pieces of Dreamtaker are all items.
In my current campaign the party has fought against Dreamtaker a little here and there, and one of the characters has actually been possessed by Dreamtaker essentially and works for him.
I am planning a heist one-shot, where, somewhere else in the universe, another group of mercenaries has been hired to steal an artifact. Unbeknownst to those new characters, that artifact is a piece of Dreamtaker. This one-shot will still be cannon, but it will take place far away from the main plot line and with totally different characters. I’m going to use this one-shot to explain why Dreamtaker has assembled another piece of himself without simply saying so to my players.
When you do your heist one-shots, or your one-shots in general, ask yourself whether it will just be a non-canon, fun experience, or if it will be salient to the main plot.
The advantage of making it non-canon is that anything that happens doesn’t have to really make sense in the grand scheme of things. You can be more loose and have fun with how you do certain things. On the flip side, one of the advantages of making your one-shots canon is that your players will take things a little more seriously.
Once you’ve made your choice you can move onto the next consideration, whether or not to make your one-shot an Ensemble one-shot.
EnsembleAn Ensemble is, simply put, a group where everyone has a unique and specific role. This plays very well with the heist because generally, in a heist you want as few people as possible, but you still want every job taken care of, and you often need the best at doing any particular job. Think about all your favorite Heist type movies or shows. One of the best examples that I can think of is called Leverage. It’s a show about a group of people who used to be thieves who decided to use their talents to help people in need. It’s a fun show and it shows off the Idea of the ensemble beautifully. There are 5 characters in the group and each character has a specific job. There is the mastermind, the grifter, the acrobat, the techie and the muscle.
So why do I bring this up?
In your Heist, you’ll need to consider how the ensemble will be created. Even if you don’t help create it actively, it will be created. For example, let’s say you decide to have your party keep their same characters. Each member of the party will find a part to play. Most often this will mean that the party will sort of split up responsibilities during the planning phase of the heist. This is a good thing because it should actually help you in your planning phase. What I mean by that is that you’ll likely match the challenges of the heist to your party. You’ll create opportunities for each member to feel like they are the only person that can handle that particular obstacle. Conversely, you’ll likely put in some roadblocks that seem party specific that they’ll have to think their way out of.
If you decide to have your party make new characters, it might be fun in the outset to have them pick roles within the ensemble that you want them to fulfill. That way they would make their character specific to the role.
Some examples of role that could be fulfilled are:
Mastermind
Grifter
Con-man
Techie
The Muscle
The Impersonator
The Getaway Driver (Depending on your world)
The Acrobat
The Sneak
The Safecracker
The Demolitions Expert
The Distraction
The Forger
The Artificer (For building things like replicas or special contraptions)
The Face
And those are just to name a few. If you want more ideas, just watch any good ensemble show and you’ll get a good idea.
The TargetNow that we’ve talked about the party and the roles they’ll be playing in our one-shot, we need to talk about the prize, the target, the booty. As any good thief knows, it doesn’t matter what you get, only what you keep. Similarly, why would you want to keep something that doesn’t have much value?
In order for any heist to make any sense, the target must be valuable. Since you are devoting a one-shot to the heist, I would say that the target has to be pretty valuable. If you want to turn the one-shot into like a mini-campaign, the target would be even more valuable.
Often, you’ll likely make your own target but you can also choose artifacts from any of the sourcebooks that have already been published.
As a general rule of thumb, it’s generally best not to make the object of the heist a world-ending relic, unless that happens to be part of your overall plot if the one-shot is going to be campaign cannon. I say when in doubt, just make it a priceless object of monetary value, that way the only motivations are greed rather than world domination.
When making the target, you also want to make it have a nice backstory itself. In a way, the object of the heist is also a character and it needs fleshing out. Think about the Pink Panther movies (more so old ones) where the Pink Panther diamond almost seemed to have its own mind and will. The Pink Panther itself was a character in that series. That’s why the opening credits always started with some smooth jazz and cartoons depicting the Pink Panther evading and generally getting the better of Jaque Clouseau.
So maybe in your one-shot you want to make your target have a life of its own. You could even go so far as to even make the target sentient, whether it’s an object or a person. Adding this sort of complication adds another layer into the story and can make for a more dynamic experience for your players.
The Owner of the TargetNow, the next big consideration is the person who owns or is in charge of the object of the heist. If the target is a person, (a kidnapping) then the owner of the target would be someone in charge of their safety or someone really close to them.
Thinking about the owner of the target is important because all of the planning that happens hereafter will take into account who the Owner is and what resources they have at their disposal. It also incorporates the willingness of the Owner to kill to protect whatever the target is. Really flesh out the owner because when you come to the planning phase, and really everything after this phase, you’ll be in a much better situation.
So let’s go through a quick example so far. If you are in my current D&D campaign and you are listening, stop listening for a second because I’m going to reveal some spoilers.
Great.
So, I am currently planning a heist one-shot. As I’ve mentioned, my players will be creating new characters, but the one-shot will actually be canon within the universe of my campaign.
First, some things you need to know about my setting. I’ve sort of stolen some ideas from Aerois, the High Rollers’ 2nd campaign. Specifically, instead of the Astral Sea being a sea, for my campaign it is all of space, and other planets are considered planes. Some planes do also exist as well though. So because of this there are magical Astral Space ships and such. So theirs sort of an element of higher technology within the universe. That’s important.
The party will be creating characters who are essentially a group of thieves for hire. They will be hired to acquire an object that, unbeknownst to them is actually a piece of the BBEG. That part will be a small reveal to my players at the end. The person who possesses the target is actually a Celestial named Hezriel. I’ve yet to determine exactly what Hezriel is, but he has been keeping vigilant against the BBEG to prevent the BBEG from rising to power again. Hezriel will reside on a planet that is maybe a little more advanced that we are in our reality. The heist will take place in Hezriel’s skyscraper.
So with that example, already, we have a lot to go off of. Because Hezriel is a celestial, and he has some fortune and power, we can plan some things in the next phase that will make a lot of sense. We also know the motivations that Hezriel has for keeping the Target Object and the motivations that the party will have to acquire it.
This is the importance of fleshing out the Target and the Owner of the Target.
The Adversarial ForcesSomewhat tangential to the Owner of the Target, you’ll want to flesh out both the forces that the Owner has at their disposal, and also any other rival groups who might be competing to acquire the Target Object. In every Indiana Jones movie, there are the rival groups, and while it isn’t a heist in the traditional sense, Indie is always on the hunt for knowledge. National Treasure is another great example of a heist with a rival group.
Especially in a one-shot, adding in another rival group can keep the plot and the action going. People act differently when they realize that everything they are doing is technically a race with another group or another person.
That said, adding in another group does add another layer that you must create and if this is one of your first one-shots, you can easily choose to forgo the competitor group and that’s ok.
Going back to my previous example with my weekly campaign, I don’t plan on having an adversarial group compete with my party to steal the Target object. I feel like that would detract from them being able to fully enjoy the experience of new characters and a new situation.
Now that we’ve down all the ground work, let’s hop into the actual planning phase of the one-shot!
Your Planning PhaseFor many people, planning something like this can be quite daunting. In fact, for me, planning something like this is daunting, because compared to other one-shots, this requires technical DM skills. But guess what, you’re listening to How to Be a Better DM, where you are going to learn how to do all of the technical stuff. So thank you. Thanks for putting your trust in us and letting us have the chance to make or break it. We never forget you, whether you’re at the gym right now, washing dishes, driving to work or out walking your dogs. We appreciate you and wish we could sit in on all of the games you DM.
Location Location LocationIn the meantime, let’s dig into planning the actual nuts and bolts of the one-shot. The first thing you need to figure out is the Location of the target object. This means where in the Universe, in the realms or on the world is your target object located. This is very important because stealing the ancient artifact of a hidden Gumuchi Tribe is very different from stealing a Piece of Dreamtaker from Hezriel Tower within the technologically advanced Pomalen City.
So think about where your object would be. Extrapolate, logically from who owns it, what it is and why people would want it, to figure out the best location for your one-shot.
From there you can hone in to specifically the building the object is in. For heists, the building always matters. In heists, you need to sneak in and sneak out or getaway fast. That means that you need to know where all the exit
Are you tired of making throwaway NPCs that your players forget the next day? Then this podcast discussion with Tanner, Justin, and Cayden is for you! We discuss when to utilize realistic NPCs and ways to improve the realism of your NPCs, as well. Let's roll initiative!
Mentioned in this episode:
Brought to you by Session 0 Studios
Visit session0studios.com for more information.
Give Us a Rating and Review
You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.
Save time with Roll and Play Press
Save yourself some precious time with Roll and Play Press.
Start Leveling Up As a DM
Wouldn’t it be nice to gamify your dungeon master abilities?
Level Up Guide
On today's episode, Cayden talks about his experience in creating home-brew worlds and mechanics without knowing much about DND in the first place. For those of you who want to play but may not have a great basis in the game, this episode is for you! But Seasoned players, don't turn away just yet. You may learn a thing or two about getting creative and improvisation.
Mentioned in this episode:
Brought to you by Session 0 Studios
Visit session0studios.com for more information.
Start Leveling Up As a DM
Wouldn’t it be nice to gamify your dungeon master abilities?
Level Up Guide
Give Us a Rating and Review
You obviously have really good taste, you’re listening to How to Be a Better DM after all. We thank you for your support. If you’ve ever gotten anything useful from our show, take a minute to give us a rating and a review. It goes a very long way to making it so How to Be a Better DM can help many more dungeon masters just like you. If you love our content, help others become better dungeon masters too.
Add the Magic of Sound to Your Gameplay
When you set the scene you need to tap into the five senses. When it comes to sound one of the best ways to do that is with music, sound effects, and ambience. That’s why we’ve teamed up with Monument Studios.
Monument Studios
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