With Stephen Mitchell
Stephen Mitchell on X: https://x.com/scumitchell
The game:
https://swag.htmx.org/en-usd/products...
GB Studio: https://www.gbstudio.dev/
00:00 - Trailer
01:19 - How Stephen made this
04:44 - Htmx Lore
08:42 - Gameboy hardware
10:15 - htmx memes
12:09 - Djangocon 2025 & Withered technology
15:29 - Jerason Banes & gameboy cartridges
17:06 - "It would have only happened in person, it planted a seed"
18:15 - Big plans
19:30 - 16k limitations
22:10 - How is AI being used?
22:55 - GB Studio scene layout
27:25 - writing custom code for GB Studio
30:05 - Gameboy engine code
32:03 - AI was not that helpful
36:09 - Sprites & animation
42:48 - Writing "final" code
48:09 - Creating gameboy music
52:43 - Is there a secret level?
54:24 - The slop factory
59:03 - Why people don't get it's real
60:26 - How did you fit htmx source code?
66:50 - Going against the flow and having fun
Modretro: https://x.com/modretro