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Me (Spiders) playing 1v1 against Hard AI (Hovercrafts) on the map Ravaged.
Zero-K has robust controls and pathfinding that reduces the need for micromanagement. Here you can see a match showing my commands (not shown on demo playback). Some highlights:
6:54 - great pathfinding and unique unit behaviors that facilitates "anti-micromanagement"
12:32 - injured units retreating to a repair area; I don't have to pick injured units and pull them out of the fight.
Me (Spiders) playing 1v1 against Hard AI (Hovercrafts) on the map Ravaged.
Zero-K has robust controls and pathfinding that reduces the need for micromanagement. Here you can see a match showing my commands (not shown on demo playback). Some highlights:
6:54 - great pathfinding and unique unit behaviors that facilitates "anti-micromanagement"
12:32 - injured units retreating to a repair area; I don't have to pick injured units and pull them out of the fight.