Idle Thumbs

Idle Thumbs

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Idle Thumbs episodes

  • Three Moves Ahead 551: HighFleet
    This week, Jon and Rob dig in to what Rob has dubbed "yet another entry in the crowded Lunar Lander Bullet Hell Naval Wargame Roguelike Visual Novel genre." It's not an easy game to get into, so how did our boi go from cursing its very name to absolutely adoring it? What exactly is this game, anyway? And why should every good fleet commander read the manual?
    1 hr 24 min
  • Designer Notes 64: Robin Hunicke - Part 1
    In this episode, Soren interviews veteran game developer Robin Hunicke, co-founder of Funomena and best known for her work on MySims, Boom Blox, and Journey. They discuss why HyperCard was so great, why AI development is game design, and how Steven Spielberg almost made Angry Birds for EA. This episode was recorded December 1, 2021.
    Games discussed: Pitfall, M.U.L.E., Offworld Trading Company, XCOM, Tomb Raider, Prince of Persia, Half-Life, Spore, Katamari Damacy, The Sims 2, MySims, Boom Blox, Nintendo Land
    2 hr 8 min
  • Three Moves Ahead 550: Expeditions: Rome
    Len and Troy plunge gladius-first into the Late Republic to win victories on the tactical and strategic scale in Expeditions: Rome. The third installment in the series has more going on than ever before, but is it /too/ much? And what is the correct way to pronounce Cicero, anyhow? We came. We played. We did a podcast about it.
    1 hr 11 min
  • Three Moves Ahead 549: The Strategy Outlook for 2022
    Len and Rowan come in for a low glide over 2022's calendar of strategy game releases to discuss what excites us, what worries us, and what smaller stuff we're keeping an eye on. Will Victoria 3 live up to the hype? Can Marvel's Midnight Suns satisfy our in-house X-Mean aficionado? Will Dwarf Fortress ever actually come out? We don't know the answers to any of these questions, but we can certainly discuss them over a few drinks.
    1 hr 33 min
  • Three Moves Ahead 548: 2021 Recap
    Troy and Len are joined by PCGamesN's Ian Boudreau and Fanbyte's Mike Williams to look back on a year that's a bit hard to summarize. Why can't we find a theme to slap on 2021? What were some of the biggest surprises, good and bad? And what were our favorite strategy games in what was, if nothing else, kind of a weird year for them?
    1 hr 1 min
  • Designer Notes 63: Josh Sawyer - Part 2
    In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss the purpose of grinding, the difference between viable and optimal characters, and why RPG players don’t welcome rebalancing their games. This episode was recorded March 24, 2018.
    Games discussed: Baldur’s Gate series, Icewind Dale series, Neverwinter Nights, Fallout series, Civilization series, Gauntlet: Seven Sorrows, Neverwinter Nights 2, Alpha Protocol, Fallout: New Vegas, Pillars of Eternity series, Into the Breach, Torchbearer, Tyranny, Darkest Dungeon, Phantom Doctrine
    2 hr 20 min
  • Three Moves Ahead 547: Hearts of Iron IV: No Step Back
    Len and Kotaku's Luke Plunkett dig into the logistics-laden recent expansion and patch for Hearts of Iron 4 with No Step Back and the Barbarossa Update. How has it changed how we play, and how does HoI4 feel different now compared to launch? We also go into the joys of playing wacky scenarios with historical focuses switched off and making the dumbest tanks the engine will allow.
    1 hr 1 min
  • Designer Notes 62: Josh Sawyer - Part 1
    In this episode, Soren interviews veteran RPG designer Josh Sawyer, best known for his work on Icewind Dale, Fallout: New Vegas, and Pillars of Eternity. They discuss how making a website for a tattoo parlor led to his game career, what is the purpose of traps in an RPG, and how much lore is too much lore. This episode was recorded March 24, 2018.
    Games discussed: Adventure, Ultima series, Bard’s Tale series, Gold Box series, Dungeons & Dragons, Pillars of Eternity, Tyranny, Darklands, Quake, Planescape Torment, Icewind Dale series, Baldur’s Gate series
    1 hr 55 min
  • Every Game in This City 207: Monkey Business
    It’s Day 5 and PSG.LGD finally face off against their TI8 rivals, OG (formerly Monkey Business), in one of the most anticipated matches of the International Dota 2 Championships in Shanghai. Luckily, esports researcher and MIT professor T. L. Taylor joins us to discuss our experiences both inside the stadium during an intense match full of cheers and jeers and then outside during an equally intense session of bartering for blind boxes, swag bags, and secret shop spoils. From one of the most memorable matches of the tournament to tournament memorabilia, in this episode T. L. helps us make sense of the monkey business.
    1 hr 29 min
  • Three Moves Ahead 546: Company of Heroes 3 Multiplayer Interview
    Rob got to check out a pre-alpha build of Company of Heroes 3's multiplayer, and now he's sitting down with lead gameplay designer Matt Philip and map designer Will Ward. Among the topics on the docket are how the flow and pacing of battles has changed from previous games in the series, keeping familiar factions fresh without betraying their identities, and the challenges of creating maps that appeal to high-level competitive players as well as casual weekend warriors.
    1 hr 17 min

About Idle Thumbs

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Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.