Idle Thumbs

Idle Thumbs

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Idle Thumbs episodes

  • Terminal7 72: The He3 Conspiracy
    Terminal7's final broadcast from Mars arrives, bearing news of Crimson Dust and their machinations. There's quite the broadcast lag from Mars, but certainly not much has changed since the transmission was sent ... right?
    54 min
  • Three Moves Ahead 407: Shadow Tactics: Blades of the Shogun
    Tarou was awake and alert despite the chill and the early hour. Normally, drawing last watch was one of the worst tasks imaginable: a tortuous eight hours of mind-numbing circuits and bitter cold. Tonight was more tolerable, however, for Tarou knew that it was his last night as a guard for the malicious warlord. No more would he risk his life by showing small kindnesses to the prisoners, no more would he have to lay awake at night and wonder how many had died by his master's hand. He would leave and start his life again. His plans were set to meet a hay cart near the edge of the compound at dawn, and he would be free from this hellish existence forever. He would - wait - was that the call of a white-cheeked starling? Normally they had all migrated south by this point of the season. Perhaps the starling was a good omen for the beginning of his new life. Tarou whistled a jaunty tune back as he turned the corner. Rob, Fraser, Rowan, and guest Nick Capozzoli talk about how this and many other stories end in Shadow Tactics, a strategy game about being quiet and killing things.
    1 hr 13 min
  • Three Moves Ahead 406: Battlestar Galactica Deadlock
    Rob, Rowan, and Kotaku's Luke Plunkett pull up a space chair and talk about Battlestar Galactica Deadlock. In addition to the admirable lack of colons in the title, Deadlock manages to take a licensed IP and turn it into a faithful and satisfying gaming experience. If the term "broadsides in space" gets your solar sails at half mast, this may be an episode for you.
    1 hr 2 min
  • Terminal7 70: The Biggest Canyon
    After a long hiatus (sorry!), Nels and Jesse return to discuss the penultimate pack in the Red Sands cycle, Free Mars.
    Also, this was recorded before the announcement of the Revised Core, so please ignore all the bits that were made obsolete/inaccurate less than twelve hours after this episode was recorded. FFG, you scamps!
    56 min
  • Idle Weekend: Use It or Lose It
    Idle Weekend is back! After a too-long lapse where PAX happened and we all worked too much, Rob and Danielle return to what they know best: talking about Star Trek, Farscape, and immersive sims. After a riveting discussion of criminally under-utilized licenses in games and the new Dishonored, they open a heavy mailbag and an especially exciting discussion of weekend projects.
    Discussed: Battlestar Galactica Deadlock, Battlestar Galactica, Star Trek (TOS), Star Trek: Voyager, Star Trek Voyager: Elite Force, Star Trek: Deep Space Nine, Farscape, Dishonored: Death of the Outsider, Guy Fieri, Wonder Woman, Vienna Blood: A Max Lieberman novel, The Sheriff of Babylon, Starfighter (comic)
    1 hr 28 min

About Idle Thumbs

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Idle Thumbs is an independent podcast network whose podcasts span comedy, pop culture and entertainment, video games, and TV.