IGDA Students Podcast: Games Industry Career Advice & Resources for Aspiring Game Developers

IGDA Students Podcast: Games Industry Career Advice & Resources for Aspiring Game Developers

By International Game Developers AssociationBusinessCareers
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IGDA Students Podcast: Games Industry Career Advice & Resources for Aspiring Game Developers episodes

  • AMA #37: John Smith (Slide20xl), Composer & Sound Designer
    John Smith is a composer and sound designer based in Seattle who works under the name Slide20xl. His credits include music and sound design for the VR title Rec Room, the neuroscience game EyeWire, and an upcoming rhythm game which will feature music from Grant Kirkhope and other big-name composers. Check out his website and ... Read more
    1 hr 3 min
  • AMA #36: Gideon Gyabaah, President and Technical Director at Illuminia Studios
    Gideon Gyabaah is an indie game developer who grew up in Ghana and Côte d’Ivoire. He currently lives in Canada where he attended university, then worked as a web developer, a game development instructor, a developer at GameTronics (they make electronic slot machines), a localization engineer at THQ. Today he runs his own indie company ... Read more
    1 hr 2 min
  • AMA #35: Coraly Rosario, Senior UX Designer at Scopely
    Hailing from the beautiful island of Puerto Rico, Coraly’s adventure started over 12 years ago when she first took interest in graphic design and teaching. Later, her innate interests naturally evolved into a love-affair with UI/UX in games, working at startups like Beyond Games, Fingerprintplay, and continuing to teach others about user research and experience ... Read more
    1 hr 3 min
  • AMA #33: Elaine Gomez, Game Designer & Content Developer at E-Line Media
    “I was born and raised in Puerto Rico. I love story-driven, adventure, puzzle, and platformer games. I’m a big horror fan. My Twitter handle is @chulatastic, and my company’s website is elinemedia.com.” Elaine works at E-Line Media, the company that created Gamestar Mechanic and they worked with Upper One Games to publish Never Alone. Elaine works as a game designer/content developer, ... Read more
    1 hr 1 min
  • AMA #32: Taro Omiya & Frederika Edgington-Giordano of Tech Valley Game Space
    Taro Omiya and Frederika Edgington-Giordano run the Tech Valley Game Space. TVGS is one of the largest non-profit gamedev communities in the Capital Region of New York founded on the principle that games and game-making are for everyone. Taro and Frederika are the directors who handle the co-working office and the educational hub of TVGS respectively. ... Read more
    1 hr 1 min
  • AMA #31: Luke Dicken, Director of Central & Strategic Analytics at Zynga, Chair of the IGDA Foundation
    Dr. Luke Dicken is Zynga Inc’s Director of Central and Strategic Analytics, where he leads teams in driving innovation across the fields of Artificial Intelligence, Analytics, and Data Science, with a particular focus on applications to large-scale business problems. He is also Chair of the IGDA Foundation, a charity by game developers for game developers. ... Read more
    1 hr 10 min
  • AMA #30: Ryan Treadwell, Senior Producer at Certain Affinity
    “Hi! My career journey took me from customer service on World of Warcraft to Senior Producer on AAA development teams. I work with multidisciplinary teams to create awesome game experiences.” Ryan Treadwell has worked on a variety of games, including Dragon Age: Inquisition, Call of Duty: Modern Warfare: Remastered, Kingdoms of Amalur: Reckoning, and World of Warcraft. He’s worked ... Read more
    58 min
  • AMA #29: Mattias “Ditto” Dittrich, Creator of GoNNER
    Ditto is a programmer, game designer, and artist whose indie studio Art in Heart created GoNNER. Follow Ditto on Twitter. This is a recording of an “Ask Me Anything” (AMA) session with Mattias “Ditto” Dittrich, hosted by the IGDA Student SIG. If you’re interested in doing an AMA with students, you can sign up here.
    1 hr 2 min
  • AMA #27: Anthony Garcellano, Environment Artist at Hardsuit Labs
    Anthony is an environment artist at Hardsuit Labs, currently working on an unannounced game. He’s been working around games for about 10 years now, originally starting out as an animator and eventually transitioning to environment art. Some projects that he’s worked on include: Desert Bus VR, he made one asset for Lawbreakers, and a variety of indie games listed on ... Read more
    1 hr 6 min

About IGDA Students Podcast: Games Industry Career Advice & Resources for Aspiring Game Developers

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The student community of the International Game Developers Association