In The Keep
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In The Keep episodes

  • #42 JCR (Quake Mapper)

    JCR is a talented Quake mapper, modder & co-host on The Quakecast along with dumptruck_ds & ArrrCee. He recently hosted the January Jump Jam, a collection of maps designed by experts in the community to exploit his Jump Mod which turns Quake into a 3D platforming experience. // Artwork by Haducant/Spaced // JCR: https://www.youtube.com/jcr9001 // The Keep: http://inthekeep.com/ // 

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    Mentioned in this episode:

    Missing The Point? > inthekeep.com <

    1 hr 5 min
  • Waiting for DOOM Eternal...

    Think of this as a bonus/non-canon episode. Motherload shares some thoughts, worries, well-put-together analysis and mindless gobbledygook about id Software's upcoming Doom Eternal. // Artwork by Spaced // The Keep: http://inthekeep.com/ //

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    Mentioned in this episode:

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    39 min
  • #41 Frederik Schreiber (3D Realms)

    Fred Schreiber is more than just the vice president & executive producer of 3D Realms, founder & director of Slipgate Ironworks and overlord of what we hold sacred here at The Keep. He’s a true fan and connoisseur of classic gaming and a revolutionary in the field, from his patronage in the days of Apogee to his work on Duke Nukem Reloaded. In many ways, Fred is the Father of the Retro Shooter and a hero to us all. Here we discuss his career at length, his work on Duke Reloaded, 3DR’s recent success with Ion Fury, Wrath: Aeon of Ruin, Kingpin: Reloaded, the upcoming Ghostrunner and more in this packed episode. // Artwork by Haducant/Spaced // Fred: https://twitter.com/Freschism // The Keep: http://inthekeep.com/ // 

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    Mentioned in this episode:

    Missing The Point? > inthekeep.com <

    1 hr 27 min
  • #40 Hakita (ULTRAKILL)

    Hakita is the man behind ULTRAKILL, a unique FPS game that combines the fast-paced decision making of Doom with rhythmic combat, PS1-era graphics and a face melting original soundtrack that is wowing the indie scene. We discuss the labor of love that is game-making, the art of storytelling, how to get noticed in the modern gaming market and a whole lot more.  // Artwork by Haducant/Spaced // ULTRAKILL: https://hakita.itch.io/ultrakill-prelude // The Keep: http://inthekeep.com/ // 

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    Mentioned in this episode:

    Missing The Point? > inthekeep.com <

    52 min
  • #39 Shadesmaster & BloodShot (Slayer’s Testaments)

    Ever wondered what it would feel like if Doom 2016 or Eternal were built inside the Quake 1 engine? Brothers BloodShot & Shadesmaster did, and they’re creating it right now in the form of the mod Slayer’s Testaments. They’re also known for their previous work on Quake 1.5 and much in the Quake mapping community. BloodShot is also mapping for WRATH: Aeon of Ruin. // Artwork by Haducant/Spaced // Slayer’s Testament: https://discord.gg/Et5zqR // Quake 1.5: https://www.moddb.com/mods/quake-15/ // Bloodshot on Quakecast: https://quakecast.podbean.com/e/quakecast-13-bloodshot/ // The Keep: http://inthekeep.com/ // 

    Support the show (https://www.patreon.com/InTheKeep)

    Mentioned in this episode:

    Missing The Point? > inthekeep.com <

    1 hr 20 min
  • #38 Airdorf (FAITH)

    WARNING! NON FPS INCOMING! This week we’re joined by Airdorf, developer of FAITH which is a top down horror game harkening back to the MS-DOS and Atari 2600 days with gorgeous rotoscope animations and chilling minimalistic horror storytelling that hits all the right nerves. Airdorf also created the interactive trailer for horror film The Wind. His projects are currently available on itch.io while FAITH: The Unholy Trinity is under works with New Blood Interactive. Be sure to follow the project on Steam. // Artwork by Haducant/Spaced // Airdorf: https://airdorf.itch.io/ // FAITH: GaryLovesYou.com // The Wind (Film): https://www.ifcfilms.com/films/the-wind // The Keep: http://inthekeep.com/ // 

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    Mentioned in this episode:

    Missing The Point? > inthekeep.com <

    53 min
  • #37 Dragonfly (Eviternity & Prodeus)

    Dragonfly is the map maker behind such Doom projects as Skulldash and Eviternity. If that isn’t enough for you, he’s also mapping for the upcoming FPS game Prodeus. Here we go in depth about Dragonfly’s passion for Doom, the making of Eviternity, the ins and outs of progressive duel and even some insider knowledge on the making of Prodeus. // Artwork by Haducant/Spaced // Dragonfly: https://www.dfdoom.com/ // OST by Eris Falling: https://www.youtube.com/channel/UCuo9oFbOttBgeH5T2yOerXw & James Paddock: http://jamespaddockmusic.com/ // The Keep: http://inthekeep.com/ // 

    Support the show (https://www.patreon.com/InTheKeep)

    Mentioned in this episode:

    Missing The Point? > inthekeep.com <

    1 hr 22 min
  • #36 Jeremiah “KillPixel” Fox (Wrath: Aeon of Ruin)

    Jeremiah Fox is the CEO of KillPixel Games and lead designer of Wrath: Aeon of Ruin. Now in early access, Wrath is already establishing itself as more than just a “retro shooter” or “Quake clone”. It’s an amazing new experience that innovates well beyond the status quo of this genre. // Artwork by Haducant/Spaced // Wrath: https://www.killpixelgames.com/ // OST by Andrew Hulshult: https://www.hulshult.com/ // The Keep: http://inthekeep.com/ // Jeremiah on Quakecast: https://quakecast.podbean.com/e/quakecast-18-jeremiah-killpixel-fox/ // 

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    Mentioned in this episode:

    Missing The Point? > inthekeep.com <

    1 hr 20 min
  • #35 Bruno Beaudoin (Nightmare Reaper)

    Bruno “ItBurn” Beaudoin is the man behind Nightmare Reaper, a genius new FPS game with an old-school look, randomly generated levels, looting and A LOT of shooting. Here we discuss his journey into creating such a game, the challenges faced by an independent developer, what makes Brutal Doom so great, the impact of gaming on mental health and a whole lot more. // Artwork by Haducant/Spaced // Nightmare Reaper: https://www.blazingbitgames.com/ // OST by Andrew Hulshult: https://www.hulshult.com/ // The Keep: http://inthekeep.com/ // 

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    Mentioned in this episode:

    Missing The Point? > inthekeep.com <

    1 hr 16 min
  • #34 David Szymanski (Dusk)

    David Szymanski is the game designer behind Dusk and creative director at New Blood Interactive (Amid Evil, Maximum Action). That should be enough, but like any good onion, this one has layers. David has also created several independent horror games (Fingerbones, The Music Machine, etc) and is an excellent violinist and composer specializing in chamber music. // Artwork by Haducant/Spaced // Music by igracsimon: https://igracsimon.newgrounds.com/ // David Szymanski: https://twitter.com/DUSKdev // The Keep: http://inthekeep.com/ // 

    Support the show (https://www.patreon.com/InTheKeep)

    Mentioned in this episode:

    Missing The Point? > inthekeep.com <

    1 hr 39 min

About In The Keep

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In The Keep explores the lives of people involved in gaming, technology, spirituality, the paranormal, and everything else. | https://inthekeep.com/ (inthekeep.com) |