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We’re joined by an all-star cast of indie game music composers including James Paddock (Adventures of Square, Sigil), Immorpher (Vomitoreum, Smej 2), Primeval (Doombringer, The Age of Hell), Metal Neon (Scoot Hard DX, Project Absentia), Foamy (Unleash Hell), & Tony Manfredonia (Call of Saregnar) to discuss the processes, creation, business & art of video game music. // James Paddock: https://twitter.com/JamesPaddock // Immorpher: https://twitter.com/immorpher64 // Primeval: https://twitter.com/PRIMEVAL // Metal Neon: https://twitter.com/metal_neon // Foamy: https://twitter.com/FoamyNLG // Tony Manfredonia: https://twitter.com/TonyManfredonia // In The Keep: https://inthekeep.com/ //
Mentioned in this episode:
Missing The Point? > inthekeep.com <
Mike, Steven & Grant are the men behind Relentless Frontier, a hoard fighting retro first person shooter created in the GZ Doom engine in collaboration with Hellforge Studios. We’re discussing our favorite games & films, Relentless Frontier’s influences, how much we love Resident Evil 4 & what working with Bridgeburner is like. // Mike: https://twitter.com/Korzodin // Steven: https://twitter.com/DrDestructo6 // Grant: https://twitter.com/HoratioSvetlana // Hellforge Studios: https://twitter.com/HellforgeStudio // In The Keep: https://inthekeep.com/ //
Mentioned in this episode:
Missing The Point? > inthekeep.com <
Foamy is the developer of Unleash Hell, a single player Arena FPS currently in production with Bridgeburner’s Hellforge Studios. We’re discussing the game’s unique design, the influence of Devil Daggers & Crossbow Bloodnight, Foamy’s background as a musician & producer, & the future of Hellforge Studios. // Foamy: https://twitter.com/FoamyNLG // Unleash Hell: https://twitter.com/UnleashHellGame // Hellforge Studios: https://twitter.com/UnleashHellGame // In The Keep: https://inthekeep.com/ //
Mentioned in this episode:
Missing The Point? > inthekeep.com <
Jason Smith is the developer of CULTIC, a Blood influenced retro FPS being published by 3D Realms. We’re discussing the game’s influences, Jason’s love of firearms, the guns featured in the game, working at 3D Realms, & what to expect from CULTIC upon release. // Jason: https://twitter.com/JasozzGames // 3D Realms: https://3drealms.com/ // In The Keep: https://inthekeep.com/ //
Mentioned in this episode:
Missing The Point? > inthekeep.com <
Jon of the Shred is the musician & sound designer for Scythe Dev Team who are currently creating the epic fast food sim/horror game Happy’s Humble Burger Farm. Here we discuss the game’s themes, how it reflects a corporate dystopia, Jon’s philosophies on music, exploring different genre’s & how all of Scythe’s games are part of an interconnected universe. // Jon of the Shred: https://twitter.com/JonoftheShred // Happy’s: https://www.happyshumble.com/ // Scythe Dev Team: https://scythedevteam.com/ // In The Keep: https://inthekeep.com/ //
Mentioned in this episode:
Missing The Point? > inthekeep.com <
Ivar Hill is the designer of Core Decay, an upcoming immersive sim game being published by 3D Realms. We’re discussing updates & plans for the game’s release, how much Ivar loves Deus Ex, the definition of immersive sim, & what it takes to publish a game of this scale. // Ivar Hill: https://twitter.com/ivarhill // Core Decay: https://coredecay.com/ // In The Keep: https://inthekeep.com/ //
Mentioned in this episode:
Missing The Point? > inthekeep.com <
Orlando Guevara is an indie game developer currently working on Grimcurse, a top down RPG where your encounters are not turn based combat, but in fact Time Crisis influenced gallery shooters. We’re chatting about the game’s setting in the French-Indochina conflict, our favorite Vietnam-themed movies, his background as an engineer, education & entrepreneurship. // Orlando: https://twitter.com/veryeviltomato // Grimcurse: https://twitter.com/grimcurse // Demo: https://lonelymoongames.itch.io/grim-curse // In The Keep: https://inthekeep.com/ //
Mentioned in this episode:
Missing The Point? > inthekeep.com <
We’re joined by Project Downfall developer Crimson Reaper to discuss the game’s deceivingly complex design, it’s dystopian themes & how they’re influenced by life behind the Iron Curtain, traveling across the world, & why American football never caught on in Poland. // Project Downfall: https://store.steampowered.com/app/992730/Project_Downfall/ // In The Keep: https://inthekeep.com/ //
Mentioned in this episode:
Missing The Point? > inthekeep.com <
Zdravko Marinov joins Motherload in the wee hours of the morning to chat about his upcoming
indie FPS Limitless Hunger, how far we’ve come since his last appearance on
episode #11, philosophy, how games reflect our philosophies & morals &
to get HYPED for Realms Deep 2021. // Zdravko: https://twitter.com/Void__ink // In The Keep: https://inthekeep.com/ //
Mentioned in this episode:
Missing The Point? > inthekeep.com <
David L. Craddock is a journalist & author of Rocket Jump: Quake and the Golden Age of FPS. Robin Block is the founder of CREATORVC, producers of In Search of Darkness about 80s Horror & In Search of Tomorrow about 80s sci-fi. Together they are working on FPS: First Person Shooter, a documentary about the history & evolution of… First Person Shooters! // David L. Craddock: https://twitter.com/davidlcraddock // Robin Block: https://twitter.com/robinblock // FPSDoc: https://twitter.com/FPSDOC // CREATORVC: https://www.creatorvc.com/ // In The Keep: https://inthekeep.com/ //
Mentioned in this episode:
Missing The Point? > inthekeep.com <
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