Coffee, Code & Shaders: Real-Time Rendering Conversations

Indiana Jones Path-Tracing Optimizations


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Today we’ll be talking about an article from NVIDIA that discusses the path tracing optimizations made for Indiana Jones and the Great Circle, focusing mainly on two techniques: Opacity MicroMaps (OMM) and the compaction of dynamic Bottom-Level Acceleration Structures (BLAS).


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https://tinyurl.com/4pshxpnk

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Coffee, Code & Shaders: Real-Time Rendering ConversationsBy Jacobo Ríos