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Today we’ll be talking about an article from NVIDIA that discusses the path tracing optimizations made for Indiana Jones and the Great Circle, focusing mainly on two techniques: Opacity MicroMaps (OMM) and the compaction of dynamic Bottom-Level Acceleration Structures (BLAS).
Read Full Article:
https://tinyurl.com/4pshxpnk
Today we’ll be talking about an article from NVIDIA that discusses the path tracing optimizations made for Indiana Jones and the Great Circle, focusing mainly on two techniques: Opacity MicroMaps (OMM) and the compaction of dynamic Bottom-Level Acceleration Structures (BLAS).
Read Full Article:
https://tinyurl.com/4pshxpnk