Indie Game International

Indie Game International

Download on the App Store

Indie Game International episodes

  • 201: Isaac and Virgilio Cortez | Hyper Three Studio | The Shape of Things

    Isaac and Virgilio Cortez are the co-founders of Hyper Three Studio, developer of The Shape of Things (2023).

    Isaac and Virgilio have been featured on IGI three times in the past (episodes 04, 05, and 34) for their previous game, Tiny lands (2021).

    Hyper Three Studio's contact info: https://www.hyperthreestudio.com

    Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.

    Here is my Patreon link: patreon.com/indiegameINTL

    Follow me on Twitter: @IndieGameIntl

    Email me at: sumadrepodcasts (at) gmail (dot) com

    IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

    Thank you for being here!

    1 hr 10 min
  • 200: David Fazzio | Studio 46 | The Majestic

    David Fazzio is the solodev behind Studio 46, developer of The Companion (2021) and the upcoming The Majestic.

    This is episode 200 of IGI. Special announcements will be made!

    David's contact info: https://studio46.org

    Consider joining my Patreon. Patrons enjoy exclusive content, such as bloopers, as well as early access to all of my interviews. Interviews are posted in the Patreon within 48 hours of being recorded, which is often months before they show up on podcast apps.

    Here is my Patreon link: patreon.com/indiegameINTL

    Follow me on Twitter: @IndieGameIntl

    Email me at: sumadrepodcasts (at) gmail (dot) com

    IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

    Thank you for being here!

    1 hr 56 min
  • 199: Pat Naoum | The Master's Pupil

    Pat Naoum is the developer of The Master's Pupil (2023). The Master's Pupil is a 2D handpainted puzzle game. It is available on Switch and PC. I really enjoyed my time with the game!

    In this episode we will discuss wordless games, puzzle design, the financial side of part-time game development, marketing, creating a hand-painted game, sound design, SteamNextFest, and more.

    The Master's Pupil on Steam

    Find all links to relevant The Master's Pupil content, including social media, on the web: https://www.themasterspupil.com

    IGI on Twitter: @IndieGameINTL

    Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

    IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

    1 hr 37 min
  • 198: Chet Faliszek | Stray Bombay | The Anacrusis

    Chet Faliszek is the CEO and Founder of Stray Bombay, developers of The Anacrusis, currently in Early Access. Chet preiviously worked at Valve for 12 years where he had a hand in the development of games like Half-Life, Portal, and Left 4 Dead.

    In this episode we will dicuss developing 4-player co-op games, working at Valve, developing the Left 4 Dead series, developing the Portal series, debugging The Orange Box, working with a writing partner, the challenges of making a sequel, VR development, the inception of ideas, and more.

    The Anacrusis on Steam

    Stray Bombay on the web: https://www.straybombay.com

    Chet on Twitter: @chetfaliszek

    IGI on Twitter: @IndieGameINTL

    Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

    IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

    1 hr 31 min
  • 197: Chris Willinger | Monkeys With Jobs | Dyer Expedition

    Chris Willinger is the developer of Dyer Expedition, currently in development with a demo available on Steam. I discovered the game in the SteamNextFest. I really enjoyed the demo. Dyer Expedition is a first-person, lite-horror puzzle/adventure game inspired by the short novel "At The Mountains of Madness" by Lovecraft.

    In this episode we will discuss making a game based on a piece of literature, cutting features, balancing story and puzzles in a story-driven game, puzzle design, 3D modeling and texturing, implementing a pixelization slider, choosing a game engine, markerting, participating in SteamNextFest, and much more.

    Dyer Expedition on Steam

    Monkeys With Jobs on Twitter: @MonkeysWithJobs

    Monkeys With Jobs on the web: https://monkeyswithjobs.com

    IGI on Twitter: @IndieGameINTL

    Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

    IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

    55 min
  • 196: Nicholas McDonnell | Samurai Punk | KILLBUG

    Nicholas McDonnell is a game designer and co-founder at Samurai Punk and the developer of KILLBUG (2023). KILLBUG is a wild and frantic FPS game/arena shooter. You can get the game on PC. I have previously featured Samurai Punk on the show twice. They make awesome games!

    In this episode we will dicuss founding a game development company, game design, project management, making games for over 11 years, interpreting player feedback, the importance of clear communication in collaboration, and more.

    KILLBUG on Steam

    Samurai Punk on Twitter: @samuraipunk

    Samurai Punk on the web: https://samuraipunk.com

    Nicholas on Twitter: @nicholasmc1

    IGI on Twitter: @IndieGameINTL

    Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

    IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

    1 hr 3 min
  • 195: Darenn Keller | Lueur and the Dim Settlers

    Darenn Keller is the developer of Lueur and the Dimm Settlers. I played the demo for the game during the SteamNextFest and really enjoyed it! It's a cozy city builder with survival elements and resource management. It will release on PC soon!

    In this episode we will discuss minimalist game design, working in AAA, solo development, immersive sound effects, creating satisfying mini games, UI design, mistakes to avoid when featuring your game in SteamNextfest, and more.

    Lueur and the Dim Settlers on Steam

    Darenn Keller on Twitter: @DarennKeller

    The Steam page has a ton of links!

    IGI on Twitter: @IndieGameINTL

    Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

    IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

    1 hr 13 min
  • 194: Joe Sua | Wave Break

    Joshua Matthews, aka Joe Sua, is a video game score composer and sound designer. He has contributed music to games like Wave Break, and he is currently working on sound design for the upcoming Being and Becoming. Joe was called out by my past guest Jordan Chin.

    In this episode we will dicuss sound design, composition, gratitude, image scoring, the creative power behind limitations, communicating expectations to collaborators, advice on handling criticism, and much more.

    Joe Sua on Instagram: @joesua

    Joe Sua on Twitter: @JoeSua4711

    Joe Sua on Souncloud: https://soundcloud.com/joesua

    IGI on Twitter: @IndieGameINTL

    Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

    IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

    1 hr 28 min
  • 193: Kevin Colegate | Vertical Reach | The Tartarus Key

    Kevin Colegate is the co-developer of The Tartarus Key (2023) from Vertical Reach. The Tartarus Key is a mystery first-person puzzle game with lite horror elements. I played through the game on Steam and very much enjoyed it. You can also get it on Switch, Playstation, Xbox, and Switch.

    In this episode we will disucss programming, adhering to multiplatform game development, prototyping, creating PS1-era visuals, writing, puzzle design, advice on handling criticism from team mates, and more.

    The Tartarus Key on Steam

    The Tartarus Key on Switch

    The Tartarus Key on Xbox

    The Tartarus Key on Playstation

    The Tartarus Key on the web: https://www.tartaruskey.com

    Vertical Reach on the web: http://verticalreach.pt

    The Tartarus Key on Twitter: @TartarusKey

    IGI on Twitter: @IndieGameINTL

    Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

    IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

    1 hr 29 min
  • 192: James Spanos and George Zokas | In The Flesh | Carbonflesh

    James Spanos and George Zokas are the developers of the upcoming Carbonflesh. Carbonflesh is "a video game about planning, and your ability to preserve against an ever changing, dyanmic environment." James Sapanos has worked on games like Primordia (2012), Strangeland (2021), and Until I have You (2016). George Zokas is a video producer and created video game YouTube content for 13 years. These developers were called out by my past guest Mike Papagathangelou, developer of the upcoming Homeseek. Carbonflesh has no set release date.

    In this episode we will discuss advice on pitching a game, critiquing your own 8 year old game, programming, thoughts on developing and releasing games for over 10 years, failure in game dev, advice on receiving criticism, advice on acquiring and dealing with a publisher, and more.

    Carbonflesh on Steam

    Carbonflesh on the web: https://carbon-flesh.com

    Carbonflesh on Twitter: @carbonflesh

    James Spanos on Twitter: @Dualnames

    IGI on Twitter: @IndieGameINTL

    Consider becoming an IGI Patron: https://www.patreon.com/indiegameINTL

    IGI is a production of Su Madre Podcasts: https://sumadrepodcasts.com/

    1 hr 36 min

About Indie Game International

From the publisher's feed

Indie Game International is currently on hiatus. Plans to return are in the works. When? Your guess is as good as mine. Please enjoy over 200 episodes with game devs worldwide. Thank you for listening!