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By Casey Fields
5
11 ratings
The podcast currently has 12 episodes available.
While the producer is away, Casey and Amanda discuss the narrative development of Mobius, from its time as Ouroboros all the way to receiving the Worldbuilding Award and beyond. They discuss the balance between story and gameplay, the challenges of environmental storytelling, and what they’ve learned about the way they write.
Music: https://www.purple-planet.com
Welcome to Season 2 of the Indieboids (no longer Mobius) Development Podcast, where the game leads Alex Carney, Amanda Leiserowitz, and Casey Fields break down the process of making a game from start to finish. This week, the trio discuss getting back to work after a long break and how we’re moving forward now that the project is fully independent and no longer tied to our college degrees.
Music: https://www.purple-planet.com
The first major release deadline has come and gone, and the Mobius demo has been officially released. Join Alex, Amanda, and Casey as they break down their experience with the UCSC games showcase, including what games they liked, the response to our game, and where we go from here.
Itch Link: https://jalexcarney.itch.io/mobius
Music: https://www.purple-planet.com
With the UCSC Games Showcase only a week away, Alex, Amanda, and Casey sit down to talk about the final tasks leading up to the showcase of our early demo release. Join us as we discuss last second polish, updates, showcase award categories, future development and release dates.
Itch Link: https://jalexcarney.itch.io/mobius
Music: https://www.purple-planet.com
As the UCSC Games Showcase date approaches on the horizon, Alex, Amanda, and Casey discuss the difficult decisions of prioritizing and cutting certain tasks and features in order to create the best experience for a short form showcase. Listen to how we handled the delicate task of balancing quick wins and major projects and the tools we used to do so.
Itch Link: https://jalexcarney.itch.io/mobius
Music: https://www.purple-planet.com
In the midst of a global pandemic, Alex, Amanda, and Casey practice social distancing and meet remotely to discuss how we’re adapting our development goals to the evolving situation surrounding the virus. In addition, we discuss the beginning of the spring quarter and deliverables for the conclusion of our senior capstone.
Itch Link: https://jalexcarney.itch.io/mobius
Music: https://www.purple-planet.com
In this special episode, Alex and Casey bring on a special guest; Paula Navarro Ulriksen to discuss the most interesting problems we encountered as members of the programming team. Join us as we discuss programming philosophies, best practices and most importantly, all of the bugs.
Music: https://www.purple-planet.com
In the second half of the vertical slice discussion Alex, Amanda, and Casey break down all of the feedback we received from the professors, TAs and our fellow student developers and discuss the many potential new development routes we could take in response.
Music: https://www.purple-planet.com
In part one of a massive, two-part conversation regarding the vertical slice, Alex, Amanda, and Casey discuss what went into planning the sprint leading up to the major playtest and how we tackled the many complications that arose as stress began to take hold across the team.
Music: https://www.purple-planet.com
Throughout the course of any project cycle, complications can arise that can impact team morale and workflow that are unfortunately well outside of the their control. In this episode Alex, Amanda, and Casey break down a sprint full of team-building and logistics as well as covering how we’re adapting to an ever-changing and ongoing disruption to our normal development schedule.
Music: https://www.purple-planet.com
The podcast currently has 12 episodes available.