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Silme reveals the contents of a letter most concerning before our heroes make their way back to Vallaki to check in on an old friend, and investigate the turmoil of a town deciding upon it's new Burgomaster.
Keffris and Stechen uncover more of the secrets of Saint Martikov, while Silme and Speedy encounter an old friend outside the walls of Krezk
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Cori reveals details of her fated meeting with the Raven Queen, the Keeps are able to speak to the spirit that resides in Caelum's shield, and Arjhan discovers that he may have lost more than his clothes when facing off against the metal clad figure within the Crystal Grove.
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Consider supporting us on Patreon! https://www.patreon.com/IndoorAdventures
Merch: http://bit.ly/adventuremerch
Having established a common interest with the tribe of Lizardfolk our heroes make their return to Saltmarsh, and Omin Dran summons Albus to discuss a possible HR issue.
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Merch: http://bit.ly/adventuremerch
Our heroes meet with the Abbot of Krezk and witness a miracle. Keffris dreams of the beast once again, but will his friends be able to keep him sane long enough to remember his rage?
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Traveling deeper into the realm of the Nightmare Serpent, our heroes find themselves caught between the world of the waking and the Dreaming. Can Arjhan rescue his friends and survive the Crystal Grove, or will he fall prey to the forces of chaos?
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As the Salt Bae's adventure deeper into the Mire of Dead Men, they quickly realize that there are more than just the bodies of men littering the bog before making their way to the Lizardfolk base.
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Having reclaimed the Wizards of Wine for the Martikov family, our heroes make their way to Krezk where they meet up with two old friends before they perform a seance at the Martikov family home.
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A fated encounter with the Raven Queen gives Cori a push towards following the footsteps of Correlon before reconvening with the rest of the party where they continue to find themselves being pulled deeper into Dendar's twisted games.
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Merch: http://bit.ly/adventuremerch
After accepting their newest job from Head Office, our heroes gear up to head off to the Lizardfolk village to the south of Saltmarsh. Ulman dreams of his own body, and Hish has to convince Oceanus to stay as the group's secretarian.
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