With two weeks of downtime under their belt, the Phantom Four finally recoup at Trollskull Manor before an explosive morning wakes them from their sense of security within the streets of Waterdeep.
As the Four Keeps begin to help out the town of Silt Creek, our heroes learn more about the problems of the surrounding area, and offer their services to provide comfort to a traumatized township.
The free members of the Phantom Four find themselves in a rainstorm squaring off against the Second Thunder, while Wolf continues to break bad from inside of Waterdeep's prison.
Having kept their eye out in the Dock Ward overnight, the Phantom Four meet back up at Trollskull Manor, where they deal with their most dangerous enemy yet. Vendors.
Finding their way to Silt Creek, our party members find themselves in the middle of a local Hollantide festival. Problems arise as a new king is crowned, and the party deals with their most dangerous enemies; each other.
Having secured the funds to renovate Trollskull Manor, the Phantom Four return to the darkened streets of Waterdeep in an attempt to track down a killer on the loose.