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Andy and Anthony take a first look at Innistrad: Midnight Hunt breaking down the mechanics from a design perspective for Cube and other casual formats. They discuss the many different variations of transform mechanics, the challenges and opportunities they create for Cube designers, and how the new mechanics relate to the old.
Timestamps:
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord.
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
By Andy Mangold and Anthony Mattox4.6
112112 ratings
Andy and Anthony take a first look at Innistrad: Midnight Hunt breaking down the mechanics from a design perspective for Cube and other casual formats. They discuss the many different variations of transform mechanics, the challenges and opportunities they create for Cube designers, and how the new mechanics relate to the old.
Timestamps:
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If you have a question for the show, or want us to do a pack 1, pick 1 from your cube, email us at [email protected]. Please include how you’d like to be credited, your pronouns, a link to your cube if relevant. You can also find both your hosts in the MTG Cube Talk Discord.
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.

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