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By Andy Mangold and Anthony Mattox
4.8
9494 ratings
The podcast currently has 237 episodes available.
Andy and Anthony talk about their Cubes included in CubeCon 2024: Andy’s 100 Ornithopters and Anthony’s Regular and Turbo Cubes. They talk about what they learned about each from players’ feedback and the decklists after the event. They also talk about potential changes they’re considering based on that feedback.
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Discussed in this episode:
Timestamps
0:00 - Introduction
3:34 - Regular Cube Feedback
16:14 - Turbo Cube Feedback
30:53 - 100 Ornithopters Feedback
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Andy and Anthony talk about Foundations, Magic’s latest set, akin to old Core Sets. The set fills multiple roles including being an approachable set for beginners, a nostalgic set to invested players, and a way to support standard with basic effects that stay in the format longer. Our hosts talk about their overall impressions of the set and individual cards they’re interested in for their own Cube projects, including Andy’s new Cube: Sacred Geometry.
View all cards mentioned in this episode
Discussed in this episode:
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
In the wake of CubeCon 2024, Andy and Anthony talk about how they approach drafting new Cube environments. They talk about their general draft strategies and heuristics they start with to get a sense of what’s going to be important in the environment just by looking at the packs being passed.
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Discussed in this episode:
Timestamps
0:00 - Introduction
6:09 - Are we good at Magic?
8:56 - How do we approach drafting a completely unfamiliar list
19:29 - Should you look at the available mana fixing in a cube?
26:08 - The categories of cards to pay attention to in the draft
30:25 - How often should you end up playing your pack 1, pick 1 in Cube draft?
31:59 - The importance of recontexualizaion
40:26 - The Value of Having a Plan
48:04 - How much do you trust the Cube designer?
57:24 - Heuristics for having a good time
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Andy and Anthony, are joined by perennial favorite, Patrick, to recap their experience at CubeCon 2024. They talk about how they approached the event, the Cubes they drafted, and the highs and lows of every deck they drafted throughout the event. Growing to almost 600 players in it’s third year, CubeCon continued to deliver on being an opportunity to play a huge range of novel environments, and catch up with old or meet up with new friends in the Cube community.
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Discussed in this episode:
Timestamps
0:00 - Introduction
5:00 - The Fire Swamp
17:43 - The Way too Hybrid Cube
21:21 - The Good Old Days
29:24 - The Mono Red Cube
34:40 - Spicy Ramen Cube
43:03 - Death’s Shadow Cube
46:06 - Alpha Reimagined
57:12 - The Simple Cube
1:02:12 - C/Ube
1:10:24 - The Bodleian Cube
1:15:30 - 100 Ornithopters
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Andy, Anthony, and Parker, belatedly discuss the results from the last two standard sets’ Cube community surveys, Bloomburrow and Duskmourn: House of Horror. They talk about the top cards that have the attention of the most Cube designers as well as their general observations about what from each set the community is responding to.
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Discussed in this episode:
Timestamps
0:00 - Introduction
6:54 - Episode format overview
7:55 - Bloomburrow Overview
10:12 - On the decreasing number of survey respondents more broadly
14:21 - Bloomburrow top cards — Number 5. Hired Claw
19:51 - 4. Shoreline Looter
23:09 - 3. Kitsa, Otterball Elite
29:28 - 2. Fell
34:49 - 1. Emberheart Challenger
44:13 - Bloomburrow Commander Shout Out: Jacked Rabbit
46:06 - Duskmourn Overview
48:54 - Duskmourn top cards — Number 5. Overlord of the Mistmoors
55:11 - 4. Insidious Fungus
56:54 - 3. Wildfire Wickerfolk
1:01:23 - 2. Chainsaw
1:03:54 - The flavor of Duskmourn overall
1:07:44 - 1. Fear of Missing Out
1:10:47 - Cube Mechanical Miss: Survivor
1:13:25 - Cube Mechanical Miss: Rooms
1:16:16 - On Manifest Dread and Abhorrent Oculus
1:21:28 - Honorable Mention: Split Up
1:24:46 - Honorable Mention: Come Back Wrong
1:28:44 - Duskmourn Wrap-Up
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Andy and Anthony talk with Ryan Saxe about his latest Magic passion project. Inspired by one of his favorite video game genres, AutoBattlers, Ryan has been working to create a Magic variant that incorporates the feeling of quick mini-games and constant upgrades and expansion of your arsenal. In his format, players face of in a series of mini-games with only a few cards available to each player. After each quick game, players get to modify and expand their available pool of cards to use by trading with a random new selection of cards from the Cube list. Players are eliminated as they accrue a certain number of losses leaving one the champion.
The three talk about the design process, challenges and successes Ryan’s had through iterating on the rules system, and their experience drafting the AutoBattler cube.
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Discussed in this episode:
Timestamps
0:00 - AI Corner
13:01 - Introduction to Ryan’s new format
14:20 - What is an auto battler?
17:59 - How did Ryan go about applying the patterns of an auto battler to Magic?
28:42 - How does Ryan’s auto battler format work?
46:16 - Designing the rules system vs. designing the cube list
53:22 - A deep dive on the design details of the auto battler
1:33:45 - How Anthony would teach the auto battler format
1:35:40 - Is it productive to describe this as an auto battler?
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Andy and Anthony take a step aside from their typical focus on Cube and reflect on the recent shake ups in Commander. They talk about the major bans that have rattled the format and their feelings about Wizards of the Coast formally taking control of the fan-made format which has become the dominant form of the game.
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Discussed in this episode:
Timestamps
0:00 - Introduction
1:10 - Basic rundown of the events of the past two weeks in Magic
5:00 - The banning of Dockside Extortionist, Nadu, Winged Wisdom, Mana Crypt, and Jeweled Lotus in Commander
12:02 - “Rule Zero” and why it does not work
15:58 - The respective strengths and flaws of Commander and Cube
23:48 - On the deplorable backlash from a vocal subset of Magic players
39:16 - A clarification of our stance on proxies
44:02 - Magic and consumption as self expression
58:30 - What about Sol Ring?
1:02:21 - Wizard’s of the Coast’s concept about managing the Commander format with a series of tiers
1:09:39 - Summary and conclusions
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty
Andy and Anthony talk about a big batch of updates to Anthony’s Turbo Cube. In this Cube, all spells and activated abilities cost {2} less. They talk about their general philosophy of updating Cubes, what types of strategies Anthony is hoping to bolster with these updates, and talk through the changes card by card.
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Discussed in this episode:
Timestamps:
0:00 - Introduction
0:51 - Draft report: Boromir Sucks
3:25 - Episode overview
6:20 - What is the Turbo Cube?
10:48 - Broad goals and philosophies underpinning these changes
13:01 - A bold new direction for lands
24:55 - Black improvements and a focus on discard synergies
37:04 - Why cut Reckoner Bankbuster?
39:10 - Changes to green
44:14 - Minor tweaks to red
48:34 - The smallest changes: blue and white
1:03:01 - Changes to colorless cards
1:10:30 - Andy’s suggestion corner
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Andy and Anthony reflect on the Mark Rosewater’s reflection on the past year in Magic. Every year, Magic’s lead designer shares lessons learned and strengths from each booster set. This year’s felt lacking a bit of thematic focus, but maybe the lack of focus is emblematic of this last year in Magic.
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Discussed in this episode:
Timestamps
0:00 - Introduction
3:32 - Is this even for us? How invested are we in Magic these days?
10:30 - Is this year’s ‘State of Design’ article more shallow than previous years?
12:57 - 2024’s Theme: Lack of Focus
17:43 - Lesson: Magic was too on the nose with its tropes
26:53 - Lesson: Some individual mechanics were too complex
32:09 - Lesson: More mechanics were polarizing than previous years
49:41 - Does R&D drive Magic these days?
51:43 - Our favorite thing from Magic this year: grassroots Cube events
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Andy and Parker look back on all the sets currently cycling out of standard and talk about their overall impressions and how individual cards from each have aged in their various Cubes. Anthony’s there too, kinda just vibing cause he’s been updating his Cubes at an agitated non-newtonian fluid pace.
View all cards mentioned in this episode
Discussed in this episode:
Timestamps:
0:00 - Introduction
2:46 - Topic Overview
11:41 - Innistrad: Midnight Hunt
21:28 - Why we’re not talking about Commander sets
22:53 - Innistrad: Crimson Vow
27:31 - Kamigawa: Neon Dynasty
43:06 - Streets of New Capenna
48:17 - Triomes revisited
52:37 - Commander Legends: Battle for Baldur’s Gate
59:54 - Big picture lessons learned from standard rotation
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
The podcast currently has 237 episodes available.
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