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By Andy Mangold and Anthony Mattox
4.8
9393 ratings
The podcast currently has 220 episodes available.
Andy and Anthony talk about complexity in Magic. After their discussion on the previous episode on Andy’s Neoclassical Cube comparing arguable simplicity of old school Magic cards, and continued discussion on the MTG Cube Talk Discord, they talk about the nature and different types of complexity. They compare cards which are simpler to read vs to play with and how different types of complexity effect the feel of the game.
View all cards mentioned in this episode on our website.
Timestamps
0:00 - Introduction
3:06 - GayTransMulldrifter’s Belated MH3 Hot Take
12:27 - Strategic Complexity and its costs
33:26 - Kitsa, Otterball Elite Korner
39:45 - Lenticular design
50:52 - The tension between accessible and skill testing environments
Discussed in this episode:
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our P.O. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Andy and Anthony talk about Andy’s Neoclassical Cube. They talk about some of the changes Andy’s been making leading up to it being played by a wider audience at Steel City Cube. They talk about how the design philosophy has evolved and their recent experience playing the Cube.
View all cards mentioned in this episode.
Timestamps
0:00 - Introduction and Airplane Corner
6:04 - Overview of the Neoclassical Cube and why old school Magic might appeal to players due to its simplicity
10:44 - The Beauty of Games Book Club Check In
12:15 - Lucky Paper Mail Bag: bird p1p1 and custom cards in cube
20:07 - Deep-dive on the design of the Neoclassical Cube: what defines ‘old school’ Magic?
27:16 - Dialing in the right quantity and quality of powerful enablers
32:41 - Storm in the Neoclassical Cube
38:37 - Resource denial, creatureless decks, and other aesthetic departures from modern Magic
47:46 - The Kiki Jiki Question
52:41 - The state of Reanimator
55:07 - The death of the cycling deck
57:37 - The state of the Burn deck
Discussed in this episode:
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Andy, Anthony, and Parker review the results of the Modern Horizons 3 Cube Community Set Review. As usual, we asked the Cube community to share what cards from the set they’re interested in trying in their Cubes, for whatever reasons that are relevant to their own curation goals, and how confident they are the cards will be hits. We compiled the results and our hosts talk through the top cards, as well as some trends and interesting patterns in the communities expectations for the set.
View all cards mentioned in this episode →
Discussed in this episode:
Timestamps
0:00 - Introduction
4:03 - Overview of Set Review Structure
5:23 - Broad Modern Horizons 3 survey facts and figures
9:21 - Headline mechanics that didn’t crack the top cards tested
17:29 - Individual Card Discussion
17:53 - 11. Emperor of Bones
24:38 - 10. Brainsurge
27:34 - 9. Reckless Pyrosurfer
30:20 - 8. Wight of the Reliquary
33:21 - 7. Warren Soultrader
37:59 - 6. Phlage, Titan of Nature’s Fury
42:48 - 5. Phelia, Exuberant Shepherd
46:05 - 4. Six
49:23 - 3. Nethergoyf
55:32 - 2. Psychic Frog
1:00:24 - 1. Marionette Apprentice
1:03:48 - Honorable Mention: The Landscape Cycle
1:06:26 - Honorable Mention: Accursed Marauder
1:08:01 - The powerful cards people are mostly not testing
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Fresh off of Boston Cube Party, Andy, Anthony, and Patrick recap their weekend of Cubing. They talk through highlights of the event and the Cubes they drafted over a great weekend of Magic.
View all cards mentioned in the episode →
Discussed in this episode:
Timestamps
0:00 - Introduction
5:39 - Boston Cube Party Tournament Report
9:33 - Neoclassical Cube Train Draft
14:55 - 100 Ornithopters Cube Draft
18:00 - Saturday Morning Draft
27:44 - Saturday Afternoon Draft
37:55 - Sunday Morning Draft
49:15 - Sunday Afternoon Draft
1:05:49 - Top 8 Draft
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky Paper
PO Box 4855
Baltimore, MD 21211
Andy and Anthony are joined by Richard Garfield, legendary game designer and the creator of Magic: the Gathering. Richard talks about how he got interested in modifying and tweaking games, his concept that players can be loosely understood as either ‘honers’ or ‘innovators’, and why some games with great mechanics have no soul as a result of overdevelopment. Andy and Anthony also take advantage of this opportunity to ask Richard about his relationship to Cube, getting insight into how he designs his own and what he values about the format. They cover all the most salient Cube topics, including handling feedback from players, how to approach power level outliers, and how to manage complexity.
View all cards mentioned in the episode →
Timestamps
0:00 - Introduction
1:49 - Welcoming Richard Garfield to the show
3:31 - How Richard got started modifying games
11:12 - How do you know when a game has gotten too complex?
17:37 - Honers vs. Innovators
22:48 - Richard’s relationship to Cube
28:46 - On “Overdeveloped” Games
31:22 - The virtues of a wider power level band
43:09 - How to process feedback from players
46:58 - Is getting into nature an important part of Richard’s creative process
49:15 - The role of visual and narrative elements in games
55:00 - Designing a meta vs designing a game
58:10 - Richard’s current favorite games
1:02:56 - Richard’s game design book recommendations
Discussed in this episode:
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky Paper
PO Box 4855
Baltimore, MD 21211
Anthony is taking a break this week and it takes no less than two other people to fill his shoes, so Andy is joined by two other friends from their Baltimore playgroup to discuss two recent roto drafts of the full vintage card pool. They share their strategies surrounding this complicated draft format and talk about whether or not it led to actually fun games, while also touching on how this exercise informs their own Cube designs and why some cards from Magic’s history are just miserable to play with and against. Is full vintage roto the future? Or just an overwhelming way to ineveitably get Strip Mine locked?
View all cards mentioned in the episode →
Discussed in this episode:
0:00 - Introduction
3:12 - Overview of Rotisserie Draft
4:54 - Our experience with Full Vintage Rotisserie Drafting
31:35 - Does this draft format actually lead to fun games?
37:35 - Observations on which cards got drafted and which didn’t
43:51 - Andy’s rant against the Initiative
51:10 - The way full vintage rotos impact cube design considerations
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Andy and Anthony take a first look at Modern Horizons 3. The latest installment of this Time Spiral-esque series continues the tradition of a huge range of cards and an abundance of callbacks and remixes of classics. Our hosts talk about their overall impressions of the set and go into individual cards their interested in generally and for specific Cubes.
View all cards mentioned in the episode →
Discussed in this episode:
Timestamps
0:00 - Introduction and Admin
8:07 - Card by Card Discussion: Regular Cube
8:23 - Mandibular Kite
9:40 - Expel the Unworthy
12:24 - Indebted Spirit
13:41 - Brainsurge
15:16 - Lethal Throwdown
18:14 - Retrofitted Transmogrant
19:37 - Mogg Mob
20:48 - Molten Gatekeeper
21:14 - Fanatic of Rhonas
22:13 - Kudo, King Among Bears
24:44 - Wight of the Reliquary
27:30 - Pinnacle Monk
29:56 - Deceptive Landscape
31:41 - Card by Card Discussion: Turbo Cube
32:00 - Vexing Bauble
33:38 - Disruptor Flute
35:07 - Fanged Flames
35:51 - Glimpse the Impossible
37:04 - Molten Gatekeeper
37:57 - Warren Soultrader
39:42 - Urza’s Cave
41:21 - Glaring Fleshraker
43:24 - A diversion about lands in the Turbo Cube
47:23 - Monumental Henge, Arena of Glory, and Shifting Woodland
51:25 - Glyph Elemental
52:29 - Guide of Souls
57:57 - Phelia, Exuberant Shepherd
1:00:35 - Consign to Memory
1:01:49 - Shadow of the Second Sun
1:04:01 - Nethergoyf
1:05:50 - Detective’s Phoenix
1:07:47 - Reckless Pyrosurfer
1:08:33 - Skoa, Embermage
1:09:47 - Birthing Ritual
1:11:41 - Six
1:13:49 - Phlage, Titan of Fire’s Fury
1:17:23 - Fell the Profane
1:18:08 - Waterlogged Teachings
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky Paper
PO Box 4855
Baltimore, MD 21211
Andy and Anthony talk about the history of architecture and the design of the physical spaces we inhabit. They draw parallels to design more broadly, the design of games as mental spaces, and specifically Cube design.
Discussed in this episode:
Timestamps
0:00 - Introduction
5:22 - Generalists vs. Specialists and Contextual Knowledge
11:55 - Andy and Anthony’s Relationship to Architecture
16:48 - The Abstract Similarities between Architecture and Game Design
23:46 - An abridged history of Architecture and how it connects to game design — Vernacular Architecture
33:05 - Architecture in the European Renaissance and the changing relationship between the designer and the building
39:23 - The Industrial Revolution and Modernism
41:51 - Andy and Anthony’s Relationship with Modern Architecture
55:51 - Summary
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Lucky Paper
PO Box 4855
Baltimore, MD 21211
Andy and Anthony read and comment on the entirety of a recent article on the early history of Magic and it’s creator’s struggles with the game. The article, including quotes from an interview with Richard Garfield, explores his complex relationship to his creation. It explores his perspective on games, and why he values them. Since it’s first publication, Richard has struggled to re-create the experiences he found most valuable from the pre-publication version. Our hosts unpack the article, give their own perspective, and inevitably tie it back to their own Cube experience.
View all cards mentioned in the episode →
Discussed in this episode:
Timestamps
0:00 - Introduction
1:54 - Overview of episode format
4:57 - Read Through Begins
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
Andy and Anthony talk about novelty Cubes. Many Cubes are built around a novelty concept or design restriction. Novelty designs can be fun and light, but gimmicks can also pigeonhole cubes, making them feel unworthy of serious attention. Our hosts discuss their experience with novelty design, from its benefits to its challenging implications.
View all cards mentioned in the episode →
Discussed in this episode:
Timestamps
0:00 - Introduction
3:45 - What is novelty in Cube design?
8:38 - How does novelty impact draft vs gameplay? What about self-imposed restrictions?
17:13 - The Monoblack Cube, The Turbo Cube, and first impressions of your themes “at common”
29:08 - A Ward Sliver Detour
35:54 - What can Dan Dan’s virality teach us about novel ways to play Magic?
49:44 - Pack 1, Pick 1 from the 100 Ornithopters Cube
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
If want us to do a pack 1, pick 1 from your cube submit it on our website. You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at [email protected] or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
If you’d like to show your support for the show, please leave us a review on iTunes or wherever you listen.
Musical production by DJ James Nasty.
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