This week on the Week in 10, Monthly Report! And also a slight format change!
Slightly longer episode today, as we also covered the monthly report this week. That said, we've decided to now also include a slightly longer TL;DR of the week's news in the text post. Below you'll now find everything we thought was important news over the week, not just the news we talk about on the audio cast. Hope this extra pile of news helps you all out, and we'll see you next week!
Around the 'Verse
Part two of the 100th episode celebration.
2.4.1 is out which addresses some of the biggest issues such as infinite loading screens and some improvements to networking among other bugs
2.5 will have a new location for criminals to congregate, the Reliant will be flyable, and some new items to purchase in shops
Erin teased that there are a couple more things they’ll include, but want to keep them as a surprise for now.
NEWS FROM AROUND THE ‘VERSE
GrimHex designed over in Frankfurt studio
Art directed, tech art, VFX and UI support from UK
Environment team from Behaviour doing most of the artwork
Going to be located somewhere in the Crusader map
More gritty visual to it and a location for people who play a little bit less fair
Audio is between first and second pass standard, meaning background ambience is done and some second pass stuff like door openings
Doors sounds clunkier as the station is a little bit less well looked after
All sounds placed in 3D space around the environment and tonal character of the space changes with every step you take
Volume falls off over distance, making things sound more natural
He took a lot of inspiration from films like Blade Runner
They’re hoping to get the network code to run faster so the servers have a higher frame rate meaning more players on a server and increasing interaction between said players
Also working to get the servers talking to each other
UI team has been working on the LookDev and concept for the ingame Starmap, seeing how it looks in different scenarios
This has included an overhaul of the MobiGlas UI to make it feel more diegetic
FOUNDRY42 MANCHESTER OFFICE TOUR
The team at Foundry 42 UK has grown to 170 members and will increase to 184 in the next month and soon after to 200.
There are three floors at the studio
Ground floor: Audio team, Programming team, Tech design, UI, Network team and some of the production staff.
First floor: QA team, Customer Support and Service, Character and Animation Tech and Art Tech teams and some more production staff.
Second floor: Art and design team and some supporting production staff.
They have 21 Ship Artists, most out of any studio, creating ships for Star Citizen and Squadron 42
16 Environmental Artists in UK and 12 outsourcing artists from Behavior
Everyone there is excited to work on the project and work as hard as they do not because of deadlines and strict schedules, but because of the passion they have for the project. They’ll continue to expand the team in the coming months and can’t wait to show off what’s coming in the second half of the year.
SHIP SHAPE: BENGAL CARRIER
The Bengal is a massive bowl of soup using techniques never attempted before on this scale.
You can fit an Idris in the hangar of the Bengal practically, but can’t fly it in.
One of the turret’s is a little smaller in size than what the Idris is.
Seven artists are on board for it’s construction and development since the time of R&D.
It is advised not to park your Gladius next to a turret during live fire exercises. ;)
Though overwhelming in the beginning, they’re up for the challenge.
Estimation that the Bengal may be 70% of the way done and may be completed in three months time.