[insert quest here]

[insert quest here]

By RaymondLeisure
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[insert quest here] episodes

  • [Monsterhearts]: Three For Three
    This week we take a look at the school life of our boys, and deal with the fall out from the cliff top party.
    A reminder that there will be no early episode on the 25th, and no podcast episode on the 28th.
    1 hr 28 min
  • [Monsterhearts]: Twos
    This week Vic, and Adam go to a party, and this get a bit full on in a game of Truth or Dare.
    There will be no new episode on the 28th as we will be on holiday.
    1 hr 37 min
  • Interview with DC
    [CONTENT WARNING: There is a brief mention of the struggles of dealing with depression, anxiety, and suicidal thoughts in this episode.]
    This week we interviewed an up and coming Game Designer from the States; DC.
    DC is working on an adaptation of Blades In The Dark, called Mutants In The Night. It's got some really interesting themes of community. And looks at many of the experiences of non dominant social groups; with a focus on African American, and Queer communities.
    We also talked about DC's game dev origin story, and the intersection of Martial Arts and Rap music.
    1 hr 1 min
  • [Monsterhearts]: Zero and One
    This is the session Zero and session One of our short Monsterhearts game. The session zero includes discussions of what elements we want to look at, what themes we want to deal with, and what we want to avoid. We talk about racism, sexism, and violence. We discuss safety tools.
    Session One begins on in a dorm room, in a boys only boarding school, on an island. And the actually recording starts at 1h and 50m.
    2 hr 58 min
  • Two Sided Quest: [Mars Colony]
    This week we explore the difficulties of fixing someone else's mistakes, difference of morality, family stress, and the complexity of building a new world.
    This is Mars Colony, a two person RPG by Tim C Koppang.
    This episode was recorded in a rather resonant space, but shouldn't be a problem to listen to. We hope you enjoy listening to this Two Person RPG.
    2 hr 47 min
  • Interview with Jason Tasharski
    We recently spoke with Jason Tasharski about their upcoming game Stand In Defiance, and how they first got interested in game design. It's lovely little interview, about an intriguing narrative game.
    35 min
  • First Look: [Dragons Conquer America]
    We were asked by Burning Games to play their new game about the colonisation of America by monsters who ride into war on dragons. It's meant to be a game that deals with issues of exploitation and prejudice but honestly; I don't think they take a hard enough stance.
    We had fun playing the game, so I hope you enjoy listening to us fumble our way through temples, and jungles, and strange monsters.
    2 hr 27 min
  • [Eclipse Phase] Empty Hutong
    A mission recorder has been pulled out of a quarantined space station. A group of scientists watch the XP, searching for clues as to what happened to the mission that went into the zone.
    3 hr 41 min
  • Hack The Planet, interview with Fraser Simons
    We heard about an awesome game being made on Kickstarter recently, and we just had to talk to the designer.
    Fraser Simons is the creator of Hack The Planet; a cyberpunk climate fiction Blades Hack. He took the time out of this morning to chat with us about his cool new project.
    We're very excited to see Hack The Planet get released, for whole bunch of reasons. Including, some Australian writers are contributing to it!
    1 hr
  • Interview with Matt, co-creator of Bodycount
    Matthew Corrin and Morgan Lean have a kickstarter running right now for their new game, Bodycount. Bodycount is a hyperviolent cyberpunk roleplaying game, with a focus on dealing harm to anyone that stands in your way.
    We sat down with Matt to have a chat about the game, what spurred it's creation, and what influenced the designers.
    46 min

About [insert quest here]

From the publisher's feed

[insert quest here] is a Queer Australian podcast that focuses on Role Playing Games. We love telling diverse stories, and so we do our best to lift up the voices of our community by showing off new and innovative games, from a bunch of designers.