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Scott talks to Ben Adams, the CTO of Illyriad Games, about their new massively multiplayer space game "Age of Ascent." Why is it interesting? It's massively bigger than any other game and it's written with web technologies like JavaScript and WebGL. Can they pull this off and scale?
By Scott Hanselman4.8
379379 ratings
Scott talks to Ben Adams, the CTO of Illyriad Games, about their new massively multiplayer space game "Age of Ascent." Why is it interesting? It's massively bigger than any other game and it's written with web technologies like JavaScript and WebGL. Can they pull this off and scale?

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