Insomniac Games

Insomniac Games

By Insomniac Games, Inc.Video Games
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Insomniac Games episodes

  • FMS 52: RFOM Retrospective (audio)
    This is the companion to FMS 51, an unabridged version of the retrospective discussion about Resistance: Fall of Man.

    The Full Moon Show is back with a very special episode looking at the history of Insomniac's best-selling PS3 launch title, Resistance: Fall of Man. Join Insomniac CEO and Founder Ted Price, Chief Creative Officer Brian Hastings, Lead Designer Drew Murray, and Concept Artist Carlo Arellano as they discuss the beginnings of I-8. From its journey as a futuristic space opera, to World War I invasion, to its final form as an alternate history 1950s Resistance, I-8 came a long way during its development process.
    46 min
  • FMS 51: RFOM Retrospective
    The Full Moon Show is back with a very special episode looking at the history of Insomniac's best-selling PS3 launch title, Resistance: Fall of Man. Join Insomniac CEO and Founder Ted Price, Chief Creative Officer Brian Hastings, Lead Designer Drew Murray, and Concept Artist Carlo Arellano as they discuss the beginnings of I-8. From its journey as a futuristic space opera, to World War I invasion, to its final form as an alternate history 1950s Resistance, I-8 came a long way during its development process.
    7 min
  • Full Moon Show #50: The I-5 Session
    After last week's popular first look at Insomniac's cancelled PS2 game, I-5/Girl with a Stick, The Full Moon Show brings you the rest of the session in audio format. Listen as Ted Price, Brian Hastings, John Fiorito, and Brian Allgeier discuss the game from its beginnings, to its untimely cancellation. An additional 20 minutes of stories, commentary and insight into this cancelled project!
    30 min
  • Beyond the Game: Beekeeping
    The Full Moon Show returns with the first episode of the Beyond the Game series, where we profile what Insomniacs do outside of work. This week, we talk to Environment Artist Steve Ratter who has a hobby that will get you buzzing.
    5 min
  • Episode 46 – November 19, 2009
    We're back with the finale of Season 3! We look back over the development and reaction to Ratchet & Clank Future: A Crack in Time. We also talk about your reaction to the reviews and fan feedback, as well as our recent community day and launch of the new site. Thanks for listening to Season 3! We'll be back soon!
    53 min
  • Episode 44 – October 1, 2009
    Bryan and James are back with Insomniac Games senior writer TJ Fixman, and we welcome Paul Featherstone to the podcast for the first time. We talk about finishing Ratchet & Clank Future: A Crack in Time, and everything that has been going on for the past few weeks at the show. We also let you know what will be coming up as we approach launch, and ask TJ your questions from the forums. Plus we'll say a fond goodbye to Bryan on the show, what's he up to next? You'll have to listen to find out!
    51 min
  • Video: Episode 43 – Sep 18, 2009
    Join us on this episode of the Full Moon Show from the 2009 Penny-Arcade Expo in Seattle, WA. We bring you a look at what was going on at the showfloor with Ratchet, and some exclusive footage of Brian Allgeier's Weapons 101 Presentation (and of course, a look at the three new weapons we announced there). We also wander around the floor and hang out with our community friends, Matt Grandstaff from Bethesda Softworks, Sean Baptiste from Harmonix Music Systems, and Arne Meyer from Naughty Dog.
    10 min
  • Episode 42 – September 2, 2009
    The full gang is together for this brief show between game retail events and PAX in Seattle. We discuss the final push to gold on RCF:ACIT, and talk about some of the replay mode and skill point features going in. We also discuss Brian Allgeier's upcoming Weapons 101 presentation - as well as where you can find see new content from the game in the next couple of weeks.
    35 min
  • Episode 41 – August 14, 2009
    James and Bryan welcome back Ryan to the audio side of the Full Moon Show. Your three hosts discuss what's going on with Ratchet & Clank Future: A Crack in Time, as well as what you can expect to see from GamesCom and PAX in the next few weeks. We also welcome back two former Insomniacs as our mystery guests and they discuss their new iPhone game, Cubit. Finally, we take some time to answer your burning questions!
    59 min