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The group parties it up at the Honorable Knight to celebrate the double engagement but it is quickly overshadowed by the impending reunions that several of their party members have yet to face.
Or: The DM won’t let the players get away without emotional damage, not even for one session.
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Change is in the air for the party as everyone becomes accustomed to the city of Waterdeep. Viktor does some much-needed catching up with his family. Jarkris rushes to the docks with the rest of the party to find the Windgrace, while Viktor and Charlee return to Charlee's childhood home and have a sentimental conversation.
Or: It's not fair, the DM isn't supposed to be the one crying!
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The party returns to The Last Place to confront Nathanial, but they don't exactly get the reaction they expected. With Cabal's Ruin in their possession, Selaya teleports them to the city of Waterdeep. Viktor, Charlee, and Akta now have to deal with the emotions that returning home after a long absence brings.
Or: Don't worry, they're fine. Emotional trauma builds character.
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You can find information on the Last Place here: https://www.dmsguild.com/product/267527/Extraordinary-Inns--Taverns
You can find the pdf of The Haunting of Valentyne Manor here:
https://www.dmsguild.com/product/267804/The-Haunting-of-Valentyne-Manor
Content Warnings: mentions of murder, suicide, and child death.
The party faces off against the violent spirits of Valentyne Manor.
Or: Travok's hammer doesn't like it when you separate families.
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You can find information on the Last Place here: https://www.dmsguild.com/product/267527/Extraordinary-Inns--Taverns
You can find the pdf of The Haunting of Valentyne Manor here:
https://www.dmsguild.com/product/267804/The-Haunting-of-Valentyne-Manor
Content Warnings: mentions of murder, suicide, and child death.
The group finds themselves among the dead on the grounds of the Valentyne Manor, and soon learns that there is more to the place than meets the eye. Can they lay the spirits to rest, or will they join them in eternal unrest?
Or: Spooky ghosts are spooky and Charlee will be friends with all of them. It's kind of her thing...
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You can find information on the Last Place here: https://www.dmsguild.com/product/267527/Extraordinary-Inns--Taverns
You can find the pdf of The Haunting of Valentyne Manor here:
https://www.dmsguild.com/product/267804/The-Haunting-of-Valentyne-Manor
The party spends a day searching the city of Neverwinter for the mysterious shop of lost items, with a couple of sleepy members in tow; but Neverwinter is a big city. Can the group find the vestige before it disappears again?
Or: Owls love to play hide and seek. Don't trust Artemis around your satchel.
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You can find information on the Last Place here: https://www.dmsguild.com/product/267527/Extraordinary-Inns--Taverns
The party eagerly leaves Luskan and makes their way back to Neverwinter where they start on the task of finding Cabal's Ruin.
Or: Not my cult, not my problem. You're on your own kid. We got shit to do.
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Inspirational Crits introduces a new show! Joei and Geek are here to announce a new game that Inspirational Crits will be playing. We will be starting a Monster of the Week game.
The party breathes a deep sigh of relief after a chilling fight with the leaders of the Temple of Auril and a possessed Clara only to be intruded upon by another somewhat familiar face. The group races to search the temple for valuables and information before stealthily fleeing the scene with an unconscious Clara in tow.
Jarkris finally learns a bit more information about someone from his past and that he and Viktor might have a common enemy indeed.
Or: Stealing isn't wrong if it's from a cult that robbed you of your childhood, it's just delayed child support.
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The time has come for our courageous heroes to face off with Mirabel and her followers at the temple of Auril. Who will come out the victor? This might be their toughest fight yet!
Or: owls are not good lookouts. Artemis is sweet boy, no thoughts, head empty.
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