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In this episode, host Carmen Askerneese interviews Grace P. Fong, a narrative designer in the gaming industry. Grace shares her journey from childhood experiences with educational games to her career in video game development. She discusses her transition from technical roles in animation to narrative design, emphasizing the importance of storytelling in games. Grace also highlights the significance of honing one's craft, balancing emotional depth in writing, and maintaining personal well-being while pursuing a creative career. The conversation touches on collaboration within diverse teams and the evolving landscape of the gaming industry.
Grace P. Fong is a Canadian-American narrative designer with a technical and pipeline specialty. She currently works in video and trading card games, having contributed to Cyberpunk 2, Palia, and Magic: the Gathering. In addition, her short fiction and artwork have appeared in Uncanny Magazine, Apex Magazine, Tor.com, Strange Horizons, and others. Follow her work at http://www.gracepfong.com.
Follow Grace Online:
www.gracepfong.com
Chapters
#gamedevelopment #narrativedesign #storytelling #careerjourney #animation #videogames #creativeprocess #mentalhealth #collaboration #industryinsights
By Permanent MythIn this episode, host Carmen Askerneese interviews Grace P. Fong, a narrative designer in the gaming industry. Grace shares her journey from childhood experiences with educational games to her career in video game development. She discusses her transition from technical roles in animation to narrative design, emphasizing the importance of storytelling in games. Grace also highlights the significance of honing one's craft, balancing emotional depth in writing, and maintaining personal well-being while pursuing a creative career. The conversation touches on collaboration within diverse teams and the evolving landscape of the gaming industry.
Grace P. Fong is a Canadian-American narrative designer with a technical and pipeline specialty. She currently works in video and trading card games, having contributed to Cyberpunk 2, Palia, and Magic: the Gathering. In addition, her short fiction and artwork have appeared in Uncanny Magazine, Apex Magazine, Tor.com, Strange Horizons, and others. Follow her work at http://www.gracepfong.com.
Follow Grace Online:
www.gracepfong.com
Chapters
#gamedevelopment #narrativedesign #storytelling #careerjourney #animation #videogames #creativeprocess #mentalhealth #collaboration #industryinsights