Game Design Deep Dive

Interview with Emily Yoder & Sebastian Bae


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I sat down with Emily Yoder and Sebastian Bae to chat about their brilliant design Malign, which was developed to explore the impact of misinformation/malinformation influence campaigns. 

We discuss their game, malign influence and the differences in approach between the world of professional wargame design and its commercial cousin. 

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Game Design Deep DiveBy Dan Bullock

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