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I sat down with Emily Yoder and Sebastian Bae to chat about their brilliant design Malign, which was developed to explore the impact of misinformation/malinformation influence campaigns.
We discuss their game, malign influence and the differences in approach between the world of professional wargame design and its commercial cousin.
Send us a text
5
88 ratings
I sat down with Emily Yoder and Sebastian Bae to chat about their brilliant design Malign, which was developed to explore the impact of misinformation/malinformation influence campaigns.
We discuss their game, malign influence and the differences in approach between the world of professional wargame design and its commercial cousin.
Send us a text
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