The Clockwork Game Design Podcast

Interview with James Lantz, designer of Invisible, Inc.


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Today I interviewed James Lantz, game designer at Klei. Among numerous other games, he was for me most notably a designer on Invisible Inc., a really interesting X-Com-ish tactical strategy game, and Mercury, a small indie Rogue-like game that really boiled down how Rogue-likes really work in the smartest way I’ve ever seen. (By the … Interview with James Lantz, designer of Invisible, Inc. Read More »
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The Clockwork Game Design PodcastBy The Clockwork Game Design Podcast

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