Game Design Deep Dive

Interview with Pako Gradaille


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Pako Gradaille has flexed an impressive range of historical topics and systems with his designs Plantagenet, Cuius Regio, Habemus Papam, and Onoda. We discuss how solitaire games can present challenging narratives, considerations when designing negotiation-based systems, and much more. 

https://gamefound.com/en/projects/saltandpepper/habemus-papam

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Game Design Deep DiveBy Dan Bullock

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