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Sponsor: Check out the Chew RPG Kickstarter!
After running a two part game with the new Forged in the Dark RPG, Chew, I wanted to talk to Pete Petrusha about the game. I liked how Chew ran differently than Blades as it focuses on investigating crimes instead of pulling off heists. Chew uses the FitD system but changes quite a few things about the mechanics from the original Blades in the Dark. Pete talks about the development cycle, how certain changes were made, and game design principles.
By Ross Payton4.6
170170 ratings
Sponsor: Check out the Chew RPG Kickstarter!
After running a two part game with the new Forged in the Dark RPG, Chew, I wanted to talk to Pete Petrusha about the game. I liked how Chew ran differently than Blades as it focuses on investigating crimes instead of pulling off heists. Chew uses the FitD system but changes quite a few things about the mechanics from the original Blades in the Dark. Pete talks about the development cycle, how certain changes were made, and game design principles.

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