
Sign up to save your podcasts
Or


In the final episode of Season 1, I chat with Volko Ruhnke. His designs have covered everything from insurgencies in Andean Abyss & Labyrinth to medieval warfare in his Levy & Campaign Series, so his insights draw on a broad design palette. We chat about the impact of assumptions held by historical participants when designing historical games.
Send us a text
By Dan Bullock5
88 ratings
In the final episode of Season 1, I chat with Volko Ruhnke. His designs have covered everything from insurgencies in Andean Abyss & Labyrinth to medieval warfare in his Levy & Campaign Series, so his insights draw on a broad design palette. We chat about the impact of assumptions held by historical participants when designing historical games.
Send us a text

146 Listeners

472 Listeners

792 Listeners

66 Listeners

1,607 Listeners

295 Listeners

64 Listeners

413 Listeners

83 Listeners

26 Listeners

53 Listeners

187 Listeners

9 Listeners

6 Listeners