With the addition of a few new faces, the heroes set out to confront Balabar Smenk, the corrupt manager of the Dourstone Mines, and get some answers. What they weren't expecting was for him to be a pawn of the Ebon Triad, a cult group dedicated to the evil gods Hextor, Erythnul, and Vecna.
Will the heroes be able to sneak into the mines? Or will the best laid plans fall apart upon first contact with the enemy?
Don't miss out on another harrowing installment of the Age of Worms adventure path, played using the 13th Age rules system!
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