The party manages to traverse a deadly, underwater river. After poking around through a couple of rooms, they stumble across a room of black, mirrored glass... and see themselves tied up in chairs, struggling to escape!
Has the party been infiltrated again? Is everyone who they say they are? Or is there more treachery to be had?
Don't miss out on another harrowing installment of the Age of Worms adventure path, played using the 13th Age rules system!
***
If you like what we do, please leave us a review on your platform of choice! Every review makes a huge difference.