There is a vast expanse of space beyond Krynn, and outside that sphere, even more worlds. Let’s take a look at Krynnspace. Buy Krynnspace: https://www.drivethrurpg.com/product/17254/SJR7-Krynnspace-2e?affiliate_id=50797
https://youtu.be/apu2464d21M
Transcript
Cold Open
This is the first in a series of episodes, so buckle up!
Intro
Welcome to another DragonLance Saga episode. My name is Adam and today we are going to talk about Krynnspace. I would like to take a moment and thank the members of this channel, and invite you to consider becoming a member by visiting the link in the description below. You can even pick up Dragonlance gaming materials using my affiliate link. I am referencing the SJR7 Krynnspace Spelljammer accessory for this information. If I misspeak or leave anything out, please leave a comment below!
Discussion
Advanced Dungeons and Dragons has had the idea of a multiverse from the beginning. This multiverse is referenced in the Players Handbook, appendix IV: The Known Planes of Existence. It is explained that “There are an infinite number of parallel universes and planes of existence”, and that “All of these ‘worlds’ co-exist”. This is ultimately up to the referee whether it is explored or even addressed, but when TSR had finished writing Advanced Dungeons & Dragons 2nd Edition, and already had three fleshed out worlds under its belt in the form of the campaign worlds of Forgotten Realms, Greyhawk, and Dragonlance, one author brought up an inspired idea in order to connect them all through Dungeons & Dragons in Space.
It was 1988 at Augie’s, a local bar in Lake Geneva, Wisconsin where TSR R&D Managers James Ward and Warren Spector took the designers out for an afternoon-long brainstorming session with the goal of planning TSR's boxed sets for the next year. Time of the Dragon, a boxed set exploring the continent of Taladas for Dragonlance; and Spelljammer came out of that meeting. Spelljammer was Jeff Grub’s brainchild and it was up to him to flesh out. Now ultimately Spelljammer would give way to campaigns like Planescape, which defined the multiverse even more. But until then, it was now possible to travel from Krynn, Oerth, and Toril with the same characters and it was all accomplished through this orthogonal way of traversing space. This naturally left some issues to address, like if this is a shared multiverse, why are each world so different without a unified cosmology? Though Dungeons & Dragons 5th Edition addresses this by stripping away campaign differentiation in favor of homogeneity, Jeff Grubb contained each work within their own sphere, where their laws and campaign quirks had full dominion.
Krynnspace is different from the other spheres because it is the gods who take the primary role in shaping the sphere's destiny, rather than the mortals who live within it. Aside from Krynn itself, most of the planets are named after gods. The star portals are what form the constellations. Krynnspace is approximately 8,000 million miles in diameter. It’s shell appears as a sparkling disk, which is impenetrable. Outside each campaign world’s sphere is the deadly phlogiston. This is the infinite expanse of multi-colored gas that the spheres drift through; it can also be understood as a Transitive Plane. The way I see it is that the Phlogistan is the universe, and the spheres are solar systems. This is an oversimplification of a convoluted science fiction/fantasy creation, but it works for me. Inside each sphere is wildspace. Wildspace is not the flammable gas of the phlogistan, rather it is much closer to our actual space. Now, the spheres do have mystically appearing openings,