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For this Article Read and Discussion, Quin Hoffman reads his piece "Animal Crossing Offered Me a Nice Temporary Replacement of Community Work" and is joined by Jurge Cruz-Alavarez to discuss his piece.
Jurge Cruz Alvarez
Quin Hoffman, Editor at Irrational Passions, was able to sit down with Greg Haynes of AbleGamers, they were able to chat about the mission of AbleGamers and how they are trying to make games accessible for everyone.
Follow Quin - Irrational Passions - Greg - AbleGamers
It's time for another Review Discussion, this time on Moon Studios' follow up to a beloved Metroidvania, Ori & The Will of the Wisps.
Editor Quinten Hoffman sits down with Alex O'Neill to discuss what Will of the Wisps has changed, evolved, where combat goes, how it sounds, and the beauty of 2D movement. Alex also mentions the patch situation on console.
Alex's Thoughts:
The best thing I can say, that aptly sums up how I, as a long time Metroid fan, feel coming off of finishing Will of the Wisps, is this feels like playing Super Metroid for the first time again. It builds on, evolves, and near-perfects ideas that are fundamental to the genre and contemporaries this evokes. And much like Super Metroid, after finishing this game and seeing it's entirety, it's hard to fathom how you could go up from here.
There are pretty noticeable performance issues on console right now, and I played it on an Xbox One X with a code provided by Microsoft, but I haven't played enough since a patch released to say with any finality.
Ori is very good.
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Alex and Nabeshin convene, one month before its release, to discuss every worry, theory, hope, and dream with Final Fantasy VII Remake.
If you liked this, don’t forget to let us know and leave us a review!
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At PAX East 2020, Editor Jurge Cruz got to sit down and chat with Kris Antoni, Co-Writer on the narrative driven game Coffee Talk.
In Coffee Talk you play as a barista in a fantastical Seattle filled with civilized monsters and creatures. Jurge wrote about his time with the game in his piece, "Coffee Talk and How Service Work Can Be Meaningful." Give it a read or listen if you haven't already!
In their conversation they not only talk about the game's development, but also about the Indonesian game scene and their studio, Toge Productions.
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Learn more about Toge Productions
The editors of Irrational Passions once again descend on Boston for Pax East!
This time around the editors chose to highlight or have a deeper dive into a particular game they felt spoke to them after having played it on the show floor!
In this Discussion Alex O Neill chats about the visually stunning Greak with Scott White!
Alex O'Neill - @ALFighter27
The editors of Irrational Passions once again descend on Boston for Pax East!
This time around the editors chose to highlight or have a deeper dive into a particular game they felt spoke to them after having played it on the show floor!
In this Discussion Video Producer Mike Burgess chats about his game of the show The Pathless with Alex O Neill!
Alex - O'Neill - @ALFighter27
Check out the video version here
The editors of Irrational Passions once again descend on Boston for Pax East!
This time around the editors chose to highlight or have a deeper dive into a particular game they felt spoke to them after having played it on the show floor!
In this Discussion Video Producer Mike Burgess chats about his time with an upcoming action RPG Genshin Impact with Jurge Cruz!
Mike Burgess - @MikeIP_
Check out the video version here
The editors of Irrational Passions once again descend on Boston for Pax East!
This time around the editors chose to highlight or have a deeper dive into a particular game they felt spoke to them after having played it on the show floor!
In this Discussion Editor At Large Jarrett Green chats with Professor RPG Scott White about Yacht Clubs Games upcoming Shovel Knight Dig!
Dig maintains the distinct responsiveness and tight controls that the Shovel Knight, while also feeling brand new. Shifting to a downward progression, the movement down the tunnels felt good, with plenty of traps and hazards that did a good job replicating the dangers in the side-scrolling games. I absolutely love the new 16-bit art style, and the new Spore Knight enemy from the Hexcavators fits great into the established vibe of the world.
Jarrett:Shovel Knight Dig is an adventurous take on the arcade driller game that will strike a cord with fans of the niche genre, and curious first timers alike. Yacht Club has become well known for knowing how to spice up old formulas to make tried and true genres feel new again. As much as it is Dig Dug and Pac-Man, its also Downwell and Steamworld Dig. It has a sense of exploration, while also fiercely compelling you to dig yourself to the bottom as fast as you can. My time with it was too short on the PAX floor, and I really can wait to really bury myself in it whenever it finally drops.
Jarrett Green - @Jarrettjawn
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