Irrational Passions Presents

Irrational Passions Presents

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Irrational Passions Presents episodes

  • Fireside Chats: What Next Gen Looks Like Now
    It's been a many few weird months since January and the prospect of Next Gen first came together. Alex and Nabeshin sit down again, this time in a post Coronavirus, post spec reveal, we talk about what could be coming with PS5 and Series X.
    1 hr 17 min
  • Ori & The Will of the Wisps Review Discussion

    It's time for another Review Discussion, this time on Moon Studios' follow up to a beloved Metroidvania, Ori & The Will of the Wisps.

    Editor Quinten Hoffman sits down with Alex O'Neill to discuss what Will of the Wisps has changed, evolved, where combat goes, how it sounds, and the beauty of 2D movement. Alex also mentions the patch situation on console.

    Alex's Thoughts:

    Here's the deal: from top to bottom, Ori and the Will of the Wisps is a huge Metroidvania in a way I've only ever seen before in Hollow Knight. Maybe not that insane in the side quests or secret challenges, Ori instead builds on the heart and soul of Blind Forest, and perfects 2D movement. I think this might be the best and most fluid platformer I've ever played. I'm not positive, but the incredible feeling I had when soaring through the environment by the end of Will of the Wisps was tantamount to magic.

    The best thing I can say, that aptly sums up how I, as a long time Metroid fan, feel coming off of finishing Will of the Wisps, is this feels like playing Super Metroid for the first time again. It builds on, evolves, and near-perfects ideas that are fundamental to the genre and contemporaries this evokes. And much like Super Metroid, after finishing this game and seeing it's entirety, it's hard to fathom how you could go up from here. 

    There are pretty noticeable performance issues on console right now, and I played it on an Xbox One X with a code provided by Microsoft, but I haven't played enough since a patch released to say with any finality.

    Ori is very good. 

    Follow us!

    Quin Hoffman - @Quantum_Arbiter Alex O'Neill - @alfighter27 IrrationalPassions.com - @IrrationalPod

    43 min
  • Coffee Talk Co-Writer Interview - A PAX East Discussion with Kris Antoni

    At PAX East 2020, Editor Jurge Cruz got to sit down and chat with Kris Antoni, Co-Writer on the narrative driven game Coffee Talk. 

    In Coffee Talk you play as a barista in a fantastical Seattle filled with civilized monsters and creatures. Jurge wrote about his time with the game in his piece, "Coffee Talk and How Service Work Can Be Meaningful." Give it a read or listen if you haven't already!

    In their conversation they not only talk about the game's development, but also about the Indonesian game scene and their studio, Toge Productions.

    Follow Jurge on Twitter 

    Follow Kris on Twitter

    Learn more about Toge Productions

    18 min
  • Greak: Memories of Azur Preview Discussion - Pax East 2020

    The editors of Irrational Passions once again descend on Boston for Pax East!

    This time around the editors chose to highlight or have a deeper dive into a particular game they felt spoke to them after having played it on the show floor!

    In this Discussion Alex O Neill chats about the visually stunning Greak with Scott White!

    Follow the Editors here:

    Alex O'Neill - @ALFighter27 

    Scott White - @SolidSnake120

    15 min
  • The Pathless Preview Discussion - Pax East 2020

    The editors of Irrational Passions once again descend on Boston for Pax East!

    This time around the editors chose to highlight or have a deeper dive into a particular game they felt spoke to them after having played it on the show floor!

    In this Discussion Video Producer Mike Burgess chats about his game of the show The Pathless with Alex O Neill!

    Follow the Editors here:

    Alex - O'Neill - @ALFighter27

    Mike Burgess - @MikeIP_

    Check out the video version here

    15 min
  • Genshin Impact Preview Discussion - Pax East 2020

    The editors of Irrational Passions once again descend on Boston for Pax East!

    This time around the editors chose to highlight or have a deeper dive into a particular game they felt spoke to them after having played it on the show floor!

    In this Discussion Video Producer Mike Burgess chats about his time with an upcoming action RPG Genshin Impact with Jurge Cruz!

    Follow the Editors here:

    Mike Burgess - @MikeIP_

     
    Jurge Cruz - @jcruzalvarez26

    Check out the video version here

    13 min
  • Shovel Knight Dig Preview Discussion - Pax East 2020

    The editors of Irrational Passions once again descend on Boston for Pax East!

    This time around the editors chose to highlight or have a deeper dive into a particular game they felt spoke to them after having played it on the show floor!

    In this Discussion Editor At Large Jarrett Green chats with Professor RPG Scott White about Yacht Clubs Games upcoming Shovel Knight Dig!

    Scott's Thoughts: Going into Shovel Knight Dig, I wasn't quite sure what to expect. I mean, I had watched the trailers so I had a basic understanding of the changes, but it was still a bit nebulous to me. Stepping away from the demo kiosk, I came away much more excited and with a much clearer picture of the game.

    Dig maintains the distinct responsiveness and tight controls that the Shovel Knight, while also feeling brand new. Shifting to a downward progression, the movement down the tunnels felt good, with plenty of traps and hazards that did a good job replicating the dangers in the side-scrolling games. I absolutely love the new 16-bit art style, and the new Spore Knight enemy from the Hexcavators fits great into the established vibe of the world.

    Jarrett:
    Yacht Club Games are some incredibly smart and versatile devs. Not only have they turned Shovel Knight into the indie game Mickey Mouse, they've made Shovel Knight a brand that is ubiquitous throughout the industry.  Part of that is developing a sort of design language and style guide that brings a sort of signature game feel to where ever the azure hero goes. He's been in hack and slashes, metrovanias, fighting games, card games, and will now a maze digging game that makes me beg the question, "can Shovel Knight do literally anything?"

    Shovel Knight Dig is an adventurous take on the arcade driller game that will strike a cord with fans of the niche genre, and curious first timers alike. Yacht Club has become well known for knowing how to spice up old formulas to make tried and true genres feel new again. As much as it is Dig Dug and Pac-Man, its also Downwell and Steamworld Dig. It has a sense of exploration, while also fiercely compelling you to dig yourself to the bottom as fast as you can. My time with it was too short on the PAX floor, and I really can wait to really bury myself in it whenever it finally drops.

    Follow the Editors here:

    Jarrett Green - @Jarrettjawn 

    Scott White - @SolidSnake120

    11 min

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