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Wellington Smithsmith & Drew England make landfall on the Armor of Isle—sorry, that is, the Isle of Armor. They're immediately accosted by a couple of escaped circus freaks, who inadvertently introduce them to the locals' warriors path. Along with several children who have seemingly never wielded a Poké Ball before, they must complete three trials in order to ultimately take on the island's defender, Master Mustard. (And, in Drew England's case, win the affections of Miss Honey.) But it doesn't end there. They must also fall in love with a kung-fu bear and then climb a couple of scary towers so that it can finally become its truest self, or something poetic like that. Plus! Even more Wild Area antics.
By Josh Fjelstad, Tanner Greenring4.9
544544 ratings
Wellington Smithsmith & Drew England make landfall on the Armor of Isle—sorry, that is, the Isle of Armor. They're immediately accosted by a couple of escaped circus freaks, who inadvertently introduce them to the locals' warriors path. Along with several children who have seemingly never wielded a Poké Ball before, they must complete three trials in order to ultimately take on the island's defender, Master Mustard. (And, in Drew England's case, win the affections of Miss Honey.) But it doesn't end there. They must also fall in love with a kung-fu bear and then climb a couple of scary towers so that it can finally become its truest self, or something poetic like that. Plus! Even more Wild Area antics.

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