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We playtest Star Crossed Realms with a paper prototype for the first time. Despite finding the game isn't that interesting yet, we uncover valuable insights about the game mechanics and the importance of iterative design.
By Mark Katz and Jason Parmele5
3535 ratings
We playtest Star Crossed Realms with a paper prototype for the first time. Despite finding the game isn't that interesting yet, we uncover valuable insights about the game mechanics and the importance of iterative design.

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