Critically Speaking

It Might Not Be For You


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Twenty years ago, the market for games was a very different place. Technology was different, more impenetrable, more complicated. Games were a difficult pastime in some ways, though sitting on the couch was always easier than going outside. In age where the gaming market has grown by leaps and bounds, how big is the niche for title that havent' been "dumbed down"? And who decides what's dumb?
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Critically SpeakingBy Nate Barham