3 Bit Design

It Takes Two in 3 bits


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Tristan and Oliver work together as they lovingly pull apart Hazelight’s It Takes Two into these three bits:

1. A game to get into games - Why It Takes Two makes the perfect starter pack for any newcomer to videogames.

2. The discordant storytelling - Questioning the narrative composition as well as ‘elephant trauma’.

3. It really does take two - Contemplating the decision to make it co-op exclusive.


Find us on twitter at:

3-Bit Design: @3bitdesign

Oliver - @oliverwauters

Tristan - @theatrewalker


Some references:
Making It Takes Two's Best Level - GMTK (video essay)
It Takes Two lovingly marries story and gameplay together - Jimmy Thang (Unreal Engine blog)

Josef Fares reveals why ‘It Takes Two’ is a “f**cked up” game - Just Lunning & Giovanni Colantonio (Inverse article)

The Importance of Local Multiplayer, Seeing Eye-to-Eye - Extra credits (video essay)

The Tragic Disappearance of Couch Co-op - Heather Hale, Game developer (article)

Five indispensable rules for designing local multiplayer games - MCV Develop (article)

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