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Unsure of what to do next the party must discuss what they believe they should do. Tensions are high and they are unsure of who to trust between the Great Maw and Ka’lisa.
The party equipped with the melon hole filler returns to the large pyramid but realizes the door will take quite some time before it fully opens. So in order to pass that time they return to Pyratus in order to regroup, invent, and head out to meet Tellius.
Continuing to explore the pyramid, our adventurers find a variety of things (mostly clay bars) and meet a new friend who happens to be a “co worker” of Alena. Eventually they complete their objective and begin heading to their next destination.
Our party discovers that to enter the pyramid they have traveled to they need to find a key. As a result they travel to a smaller nearby pyramid where they hope to find the key but it will be more difficult than they first thought.
The group prepares and begins their long and difficult journey to the new archeology site, but along the way they run into a few issues.
A variety of adventures come together at Pyratus and even though their goals and motivations vary they seem to be working together.
Green finishes his adventuring days while the rest of the party finishes their trial against aggression and finally decides on a name for themselves.
The party needs to solve a mureder next to exorcise the Devil’s Triangle while Green tries to bring peace to Filgaria.
The party begins their attempt to dissolve the Devil’s Triangle starting with Rose. Green however is sent on a different path.
The party executes their plan to persuade Rose to help them and afterwards find ways to kill time until the Devil’s Triangle meets at the capital.
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