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James Introcaso. Lead designer of Draw Steel. Need I say more. I was really excited to have him on, and it was a delight. James talks about going to GenCon, the value of showing that the core rules aren't sacred, how the victory and respite system is core to the Draw Steel experience, and his adventure design philosophy.
Links:
Chapters:
00:00 Intro
01:01 Interview
30:53 Outro
Support the show
Leave a comment on YouTube or Spotify, or send me an email at [email protected].
Theme music by Patrick Haesler.
Art by Chris Malbon.
By Jon de Nor4.5
22 ratings
James Introcaso. Lead designer of Draw Steel. Need I say more. I was really excited to have him on, and it was a delight. James talks about going to GenCon, the value of showing that the core rules aren't sacred, how the victory and respite system is core to the Draw Steel experience, and his adventure design philosophy.
Links:
Chapters:
00:00 Intro
01:01 Interview
30:53 Outro
Support the show
Leave a comment on YouTube or Spotify, or send me an email at [email protected].
Theme music by Patrick Haesler.
Art by Chris Malbon.

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