Goblin Points

James Introcaso: Designing Draw Steel | Interview


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James Introcaso. Lead designer of Draw Steel. Need I say more. I was really excited to have him on, and it was a delight. James talks about going to GenCon, the value of showing that the core rules aren't sacred, how the victory and respite system is core to the Draw Steel experience, and his adventure design philosophy.


Links:

  • Shadow of the Demon Lord
  • Shadow of the Weird Wizard
  • PIRATE BORG
  • An Architectural Approach to Level Design
  • Taskmaster
  • Guy Montgomery's Guy Mont-Spelling Bee


Chapters:

00:00 Intro
01:01 Interview
30:53 Outro

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Theme music by Patrick Haesler.
Art by Chris Malbon.

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Goblin PointsBy Jon de Nor

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